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Tuesday, January 12, 2010

FIFA Manager 2010


FIFA Manager 10 is the 2010 successor to the FIFA Manager series from EA's sports brand, EA Sports, following up FIFA Manager 09. FIFA Manager 10 was developed by Bright Future and published by EA Sports. When you install the game on your PC there will be two executable files: single-player mode and the multiplayer mode that can be played online.[1] The game gives you the chance to control a wide range of features from discussing tactics with individual players which can anger the referee to creating monster stadiums to house your fans. For the first time ever on the series, there is an online mode, as well as a superior 3D animation and a customizable manager desktop.

Reception

The latest in the FIFA Manager series has been heavily criticised for being released when multiple game issues were already known to Bright Future several weeks before publication (they promised a patch to fix game crashes over a week before the game was released), obliging many users who bought the game on the day of release to have to wait for the patch before they could play.

They have also been criticised for locking features that users were able to customise in previous versions, giving rise to accusations they are plagiarising freeware enhancements (particularly 3D graphics) from fan made patches then passing the improvements off in subsequent releases of the game as their own. Bright Future deny this, claiming the locking was due to past problems players had with the game caused by fan patches.

System requirements : 1.3 GHz Intel Pentium III or equivalent processor, 1GB of RAM (2GB recommended), 64 MB (AGP/PCI-E), graphics card, 1200 MB Free Hard Drive Space, 8x DVD-ROM drive, DirectX 9.0c Compatible Sound Card

DOWNLOAD LINK:
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Divinity 2 : Ego Draconis

Divinity 2:Ego Draconis Larian Studios' Divinity 2 picks up after the dragons killed the Divine from the original Divine Divinity. The hero this time around goes on a quest to start killing all the dragons in the world and begins to seek out the Order of Dragon-Slayers. After a short period as a management trainee in the benevolent ODS, the hero encounters a Dragon Knight who convinces him thatthe dragons aren't the real problem and that the real enemy is Damien, the villain from the original game.

Gameplay
As the story of Divinity 2: Ego Draconis unfolds, players will discover new abilities as they evolve from Dragon Slayer to Dragon Knight. Over the course of the game, players improve and specialize their character's abilities. The main character will also have access to their own personal tower where they can create their own creature from monsters they've killed, create weapons, as well as armor.



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Need For Speed SHIFT

Need for Speed: Shift is the 13th installment of the long-running racing video game franchise Need for Speed; published by Electronic Arts. It was announced in December 2008 as part of a three-game announcement that includes Need for Speed: Nitro and Need for Speed: World Online.Shift was developed by Slightly Mad Studios in conjunction with EA Black Box and published for Electronic Arts. In the new franchising model for the series adopted by EA, Shift takes its place focusing on simulation racing rather than the arcade racing of previous titles in the series.

Gameplay
Car customization
The car customization options include cosmetics as well as performance mods and is more in depth than previous games, affecting aspects such as; alignment, aerodynamics, tires, brakes, differential, and gears.Nitrous will also be an option for tuning, but different from previous Need for Speed games as it will be simulated more realistically.

Tracks
There are 19 tracks in total including real world circuits such as Brands Hatch, Nurburgring Nordschleife, Road America, Spa, Silverstone, Willow Springs, Donington Park National and Mazda Raceway Laguna Seca.

Development
According to an interview from Shift's producer, Geever, the game has been in development for two years. He also mentioned that the game features a new "Driver experience". G-force will play an important role in the game, as it will affect both the player and the AI. The in-car view will also return, making its first appearance in a Need for Speed game since Porsche Unleashed. The in-car view will be highly detailed, and it will be possible to see the driver changing gears and moving his head to get a better view of the mirror. The crashes will affect the players visuals. While crashing, there will be a temporary blur on screen. The sound aspect will have detailed car crash sound, as well as a sharp gasp of breath from the driver before a collision.

Soundtrack
The soundtrack of Shift remains similar to that of EA's prior driving sim, Need for Speed: ProStreet, featuring a scored soundtrack rather than a general track list[7] as is seen in previous titles such as Need for Speed: Most Wanted, and Need for Speed: Carbon:

Patches/Add-Ons
EA promised that patches would be released with new features in addition to bug fixes. The Patch 1.01 added LAN (Local Area Network) play and Mouse Support, providing full menu navigation to the game, to the PC version. Patch 1.02 added 5 cars (Toyota Supra Mk IV, 1971 Dodge Challenger R/T, 1969 Dodge Charger R/T, 1967 Corvette and 1967 Shelby GT-500) and a new online "Team Racing" game mode, where a Blue team of racers runs against a Red Team. In addition, the 1.02 patch fixed several performance issues (especially with ATI cards), improved gameplay, and increased the maximum number of players online from 8 to 12.

System Requirements


Requirements
Windows
Operating System Windows XP (Service Pack 3) or Windows Vista (Service Pack 1) / Windows 7
CPU Intel Core 2 Duo 1.6 GHz or AMD Phenom II at 2.8 Ghz or faster
Memory 1.0 GB (Windows XP)

1.5 GB (Windows Vista/Windows 7) 2.0 GB for optional performance (Windows XP/Windows Vista/Windows 7)

Hard Drive Space 6 GB of free space
Graphics Hardware 256 MB Video Card, with support for Pixel Shader 3.0. Recommended: ATI Radeon X1800 XT 512MB or greater, NVIDIA GeForce 7800 GT 256MB or greater. (Best applied on GeForce GTX 200+ or ATI Radeon HD 4000+ or equivalent)
Sound Hardware DirectX 9.0c compatible
Network 512 Kbps or faster
Input Device(s) DualShock 3, Xbox 360 controller
keyboard, mouse, Wheel


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pass: areg

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Train Simulator 2010


RELEASE DATE : 28-12-2009 PROTECTION : Serial
GAME TYPE : Train Simulation DISKS : 2 DVD

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don't hold back
on contacting us as soon as possible.

twice the fun \/ double the trouble

On with the game release information:

Build and operate the railroad of your dreams.

Trainz Simulator 2010: Engineers Edition of (TS2010) includes
everything you need to build and operate your own dream
railroad. You can build a fun layout in minutes, faithfully
recreate a steam railroad from days gone by or develop a fully
fledged 100+ mile prototypical route; the choice is yours.

Drive Steam, Diesel or Electric trains (and even trams, boats
and cars)

Operate a complete working rail line with interactive
industries.

Build and customize your own living railroad.

Share your creations and your passion with other rail fans.

New to Trainz Simulator 2010 is the inclusion of SpeedTree.
High Quality and detailed trees breathe new life into your
routes and bring your worlds to life.

Included in the TS2010:EE Release will be several new routes
for you to explore as well as improvements to routes youre all
used to.

Not sure where to start with TS2010? Then check out the new
tutorials included for you to drive and learn.

The Trainz interface has had a thorough overhaul, bringing a
more friendly and intuitive interface to your screens. Along
with the usability improvements, content creators can also
create their own menu items for their routes and sessions.

New routes are available for you to drive with upgraded
content specific to TS2010 and including SpeedTree throughout.
Developed specifically to run in Native mode, experience the
best Trainz ever.

Support has been included to allow the creation of Seasonal
Assets. Switch between different seasons and observe as the
compatible objects change appearance.

TS2010:EE will work out of the box with all content created
for TS2009:WBE

Introducing a Layer tool similar to that found in many common
graphics applications, you now have the ability to perform
tasks that were impossible in previous versions of Trainz.

Move Layers between Sessions and Routes enabling you to add
any object to a session - not just trains. Want to include
some new building types in a session? Or maybe a new section
of track? Use the layer tool to achieve this.

Use all three of the Trainz game modules - Driver, Surveyor
and Railyard.

Speed improvements across the board to get you moving faster
than ever.

A large variety of upgraded content utilizing the graphic
enhancements in the Trainz graphics engine.

Install Notes:

1. Unpack release

2. Mount image or burn it

3. Install

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- No Password! -

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