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Saturday, April 18, 2009

Downgrade plan for Windows 7 PCs

Windows badges, Getty

Anyone buying a PC with Windows 7 pre-installed will be able to swap it for XP or Vista.

Microsoft has confirmed that the licence conditions under which the software will be sold will allow people to downgrade.

The conditions will apply to both businesses that buy licences for Windows in bulk and consumers that get the operating system on a PC or laptop.

No firm date has been given for the release of Windows 7's final version.

New life

Downgrade rights are common in Microsoft licensing terms and conditions and customers who buy large volumes of Windows operating systems have always been able to roll back to previous versions.

Microsoft has twice granted Windows XP a reprieve to allow computer makers to get licences for it for far longer than was originally planned.

Windows XP, released to consumers in 2001, was also granted a lifeline to ensure that it could be used on so-called netbooks - cut-down net-capable laptops that are proving very popular.

At the same time, computer makers such as Dell and HP have been exploiting clauses in the licensing terms that let them rollback machines with Vista pre-installed to the older operating system.

The news comes as the cut-off date for free mainstream support for Windows XP ends. From 14 April, Windows XP and Home plus Office 2003 enter their "extended support" period.

This means the only updates and bug fixes these products will get will be to improve security.

Microsoft has said that the release candidate of Windows 7, which will be broadly similar to the final version, will be released in late May 2009. The final version is expected in January 2010.


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Spam 'produces 17m tons of CO2'

Smoke billows from chimney

A study into spam has blamed it for the production of more than 33bn kilowatt-hours of energy every year, enough to power more than 2.4m homes.

The Carbon Footprint of e-mail Spam report estimated that 62 trillion spam emails are sent globally every year.

This amounted to emissions of more than 17 million tons of CO2, the research by climate consultants ICF International and anti-virus firm McAfee found.

Searching for legitimate e-mails and deleting spam used some 80% of energy.

The study found that the average business user generates 131kg of CO2 every year, of which 22% is related to spam.

Unwanted traffic

ICF say that spam filtering would reduce unwanted spam by 75%, the equivalent to taking 2.3 million cars off the road.

However, the ICF goes on to say that while spam filtering is effective in reducing energy waste, fighting it at the source is far better.

The report highlights the case of McColo , a US web hosting firm that had ties to spammers. The day after it was taken offline by its two internet service providers, global spam volume fell by 70%.

Although the respite was only temporary, McAfee said the "day without spam amounted to talking 2.2 million cars off the road" and that tackling spam should be part of the campaign to reduce carbon emissions.

Richi Jennings - an independent spam analyst who helped produce the report - told the BBC that the figures were based on the extra energy use spent dealing with spam.

"The PC on our desks uses more power when they do work, so the numbers are based on the additional work they use when dealing with spam," he said.

The Spam Report follows only a few days after Symantec's bi-annual Internet Security Threat report, which found that spam had increased by 192%, with bot networks responsible for approximately 90% of all spam e-mail.

Mr Jennings said that while McAfee and Symantec had different ways of measuring spam, he was in total agreement with the bot network figure.

"Our report was based on mail that spammers attempt to send, including ones that are blocked by an ISP at source. Symantec only measures spam that is successfully sent.

"The vast majority of spam is sent via botnets. We've got Conficker building a fantastic network and you can bet your bottom dollar that it will wind up being used to send spam.

"There is speculation that the botnet Conficker is building up is owned and run by the owners of another active botnet - Waledac, itself probably connected to the classic Storm botnet - and the theory is that the owners are keeping their powder dry at the moment and will activate it once Waledac goes down."


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Monday, April 6, 2009

OnLive games service 'will work'

OnLive screenshot

The founder of online streaming games firm OnLive has defended the technology underpinning the service after accusations it was unworkable.

Steve Perlman said critics had not even used the system.

OnLive turns games into video data sent across the net to a hardware add-on, or software plug-in, which decompresses the data back into video.

The firm says a revolutionary video compression algorithm and custom silicon makes it possible.

OnLive has been in development for the last seven years and has signed up content partners, including EA, Ubisoft, Take2, Eidos, Atari, Codemasters, Epic and THQ

The subscription service will feature games such as Burnout, Fear 2, Tomb Raider: Underworld and Crysis: Warhead.

We are not doing video encoding in the conventional sense
Steve Perlman, OnLive

Mr Perlman, who led the early developments into video streaming service QuickTime while at Apple, told BBC News: "We have nine of the largest game publishers in world signed up.

"They have spent several years in some cases actually going and reviewing our technology before allowing us to associate with their company names and allowing us to have access to their first-tier franchises."

The service has raised eyebrows in some quarters given the difficulties of encoding High Definition video in near real time at servers in data centres, and streaming it over the open internet to a user.

Delivering real-time streaming game play is seen by some as an insurmountable problem, even before factoring in the necessity of sending back telemetry from a game controller across the net to the data centre.

"We are not doing video encoding in the conventional sense," explained Mr Perlman, dismissing an article in gaming website Eurogamer that said the service was unworkable.

"It's a very ignorant article," said Mr Perlman, who said Eurogamer had conflated issues of frame rate and latency.

"They are independent factors," he said.

OnLive has said it has created a video compression algorithm designed specifically for video games that can encode and compress video into data in about one millisecond.

OnLive screen shot

A custom-built silicon chip designed by OnLive does the actual encoding calculations at the server end, as well as the decompression at the gamer end, inside a cheap hardware add-on.

Mr Perlman said it had taken "tens of thousand" of man hours to develop the algorithm.

He said: "First of all it was a postage stamp size screen with no latency over the internet. It looked like the silliest kind of game because the screen size was smaller than a cell phone but nonetheless there was no lag.

"We were running Quake actually - or micro quake as we called it. It was very unimpressive to anyone apart from an engineer."

The algorithm is not perfect. You will sometimes see little artefacts on the screen
Steve Perlman, OnLive

After years spent refining the technology OnLive has said it was able to make the video window bigger and bigger until achieving a resolution of 1280 by 720 at 60 frames per second.

Technologists contacted by BBC News said that that level and speed of video encoding would not be "beyond the bounds of credibility" but would require custom hardware.

The algorithm was developed on dual quad core Xeon processors, which cost thousands of pounds, but OnLive have said they have distilled it down so it can run on a custom chip which costs "under 20 bucks to make".

Mr Perlman said the chip was "high performance for video compression", running at less than 100Mhz clock speed and drawing about two watts of power.

"We can make millions of these things. Because of the economy there is plenty of excess capacity in fabrication plants."

Mr Perlman said OnLive had already ordered a "very large batch".

He said the OnLive experience was almost as good as sitting in front of a console and playing a game.

"The algorithm is not perfect. You will sometimes see little artefacts on the screen. Video compression is part science and part art.

Net imperfections

"Every time you present new material to it, you will see something it does not compress so well. We note those and correct the algorithm."

Mr Perlman said the algorithm had been designed with the imperfections of the internet in mind.

"Rather than fighting against the internet... and dropped, delayed or out of order packets we designed an algorithm that deals with these characteristics.

"Every compression algorithm leaves something out. It's about figuring out what kind of stuff you drop out."

OnLive said a broadband connection of 5Mbps will be fast enough for high definition gaming, while 1.5Mbps will be sufficient for standard definition.

At those speeds and with a data centre no further than 1,000 miles away for any gamer in the US the inevitable latency of the net as data has to physically travel across the network is within tolerable limits, said Mr Perlman.

OnLive screenshot
The MicroConsole connects the TV to the internet

OnLive currently has two data centres in the US running a beta version of the service. In order to minimise lag across when the commercial service goes live at the end of 2009 the company has said it will need five data centres around the country.

"The round trip latency from pushing a button on a controller and it going up to the server and back down, and you seeing something change on screen should be less than 80 milliseconds.

"We usually see something between 35 and 40 milliseconds."

The games themselves will be running on "off the shelf motherboards" at the data centres.

The company has calculated that each server will be dealing with about 10 different gamers, because of the varying demands games have on hardware.

"Most games run fine on dual core processors. What you really want is a high performance graphics processor unit," said Mr Perlman.

He said that while work continued on refining the algorithm the bulk of the technical work had been completed.

A wider beta test begins this summer and feedback from the testing will be used to refine the service.


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EA 'dumps DRM' for next Sims game

The Sims 3

Electronic Arts have confirmed that the next version of The Sims will be free of Digital Rights Management (DRM).

The firm came in for considerable criticism last year, when the copy protection limited users to three installations of the game Spore.

The Sims division head, Rod Humble, said the game would use traditional serial code copy protection as "this is a good, time-proven solution".

DRM was introduced to combat game piracy but proved unpopular with users.

"The game will have disc-based copy protection - there is a serial code, just like The Sims 2," said Mr Humble in a blog posting.

"To play the game there will not be any online authentication needed."

"We feel like this is a good, time-proven solution, that makes it easy for you to play the game without DRM methods that feel overly invasive or leave you concerned about authorization server access in the distant future," he added.

Fighting pirates

The issue of software piracy is one that has dogged the games industry since its inception.

One of the earliest attempts - and still the most popular with users - is a serial code check. Users have to enter a code, made up of numbers and letters, printed on the back of the game manual before installation of the game can complete.

Other copy protection methods include CD check, dongles and DRM.

The problem for software developers is that hackers usually crack the copy protection system within a few days of release.

The issue came to a head in 2008 when EA release Will Wright's Spore. The SecuROM DRM restricted users to a maximum of three installs and required online verification before the game could be played.

Valve logo

But despite the DRM, Spore was cracked within 24 hours of release and consumers felt they were being penalised for buying a legitimate copy of the game, rather than downloading a hacked version.

"It's such a shame that the distributor of the game treats its own customers as criminals and attempts to do their best to prevent you from actually playing the game," one user wrote on Amazon.com.

Speaking to the BBC, Tiffany Steckler, a spokesperson for EA, said a final decision on the future of DRM for the company has yet to be made.

"There is always going to be a level of protection for games and this solution [DRM free] is right for The Sims 3.

"How these things roll out in the future will be down to the developers and we will make announcements in due course."

Fighting back

But developers may be making progress on solutions that obviate the need for DRM.

At this years Game Developers Conference in San Francisco, Valve - the developers behind the Half Life series - unveiled a new set of features for its Steamworks platform - saying its distribution system had "made DRM obsolete".

Steam's new "custom executable generation" technology makes copies of the games for each user, meaning players can access their games on multiple machines without install limits.

The only restriction is that users need to log onto their account to actually play.

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Google sees voice search as core

Google voice search

Google has said it sees voice search as a major opportunity for the company in building a presence on the mobile web.

The company's vice president of engineering made the comments during a wide-ranging discussion at the Web 2.0 Expo in San Francisco.

"We believe voice search is a new form of search and that it is core to our business," said Vic Gundotra.

SearchEngineLand editor Greg Sterling agreed: "If done right, it could be a valuable strategic feature for Google."

Mr Gundotra acknowledged to the audience that "voice recognition in the early days was a nice trick but not very usable".

There were early complaints that Google's offering could not understand accents other than American and that results were often garbled.

"Look how far we have come. I get the advantage of looking at daily voice queries coming in and it's amazing. It's working. It's reached a tipping point. It's growing and growing very, very fast and we are thrilled about it," said Mr Gundotra.

He declined to share figures about just how many queries the company deals with via voice search.

However, Mr Gundotra did say: "It's one of those technologies we think gets better with usage.

"We launched it on the iPhone and have seen a 15% jump in accuracy because, as more people use it, we collect more data and our accuracy gets better."

'Queen's English'

In 2002, Google Labs introduced a service that allowed users to search with a simple phone call. The company admitted it "wasn't very useful because the results were displayed on your computer and Google discontinued it".

Six years later, the search giant introduced an improved feature under the Google Mobile App for the iPhone.

Vic Gundotra

It is also available on the Android based T-Mobile G1 and last month was introduced on the BlackBerry as a free download. The New York Times's Gadgetwise blog rated the BlackBerry version the "App of the Week" earlier this week.

Early iterations that worked best with North American accents had problems understanding other accents, including British. BBC technology cCorrespondent Rory Cellan-Jones reported in November last year that his attempts to use it were "pure gibberish".

For example, his query about the next train, West Ealing to Paddington "delivered some useful information about 'neck strain' - but no train times".

Those problems have since been largely ironed out and Google said it was continuing to work on improving the accuracy of the service. This, Mr Sterling said, is crucial if the company wants it to give them the edge in the marketplace.

"My view is voice search could be a strategic differentiator if it works well. It depends on how much better Google's system is compared to, say, Yahoo's or Microsoft's.

"If they come up with a really great version that is really accurate, it could retain users and likely increase search usage for Google," said Mr Sterling.

"Stay tuned"

At Web 2.0, Mr Gundotra also talked about a web-based version of Google's e-mail service, Gmail.

Gmail app

He demonstrated a "technical prototype" on the iPhone and the G1 and said "Stay tuned" for a release date.

Mr Gundotra said the prototype used HTML 5, an as-yet incomplete version of mark up language of the world wide web.

He revealed that Google would create a whole suite of offline apps using HTML 5 and that "we are going to be leaders in taking advantage of HTML 5".

Mr Gundotra also said that engineers were working hard to bring the Chrome browser to the Mac and that while there was no date for delivery, "we are making progress to get it out as fast as we can".

Twitter purchase

During a question and answer session, Mr Gundotra was quizzed on rumours circulating in the blogosphere that Google is looking to buy the micro-blogging service Twitter.

Twitter

"I'm a big fan of Twitter but we don't as a policy comment on rumour or speculation," he said.

Meanwhile, Twitter co-founder Biz Stone has said that he has been "flooded with requests for a response to the latest internet speculation about where Twitter is headed".

In a blog entitled Sometimes We Talk, Mr Stone wrote: "It should come as no surprise that Twitter engages in discussions with other companies regularly and on a variety of subjects.

"Our goal is to build a profitable, independent company and we're just getting started."

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Thursday, March 26, 2009

Death Race

Directed by Paul W. S. Anderson
Produced by Paul W. S. Anderson
Jeremy Bolt
Roger Corman
Paula Wagner
Written by Paul W. S. Anderson
Starring Jason Statham
Joan Allen
Tyrese Gibson
Ian McShane
Natalie Martinez

The United States of America, 2012: The imprisoned population is so vast that private companies are hired. In Terminal Island Prison, "Death Race", a gladiator-like fight to the finish competition is held to raise funds.


The film begins six years later by showing a race near its end. Machine Gun Joe (Tyrese Gibson) and a famous masked driver known as Frankenstein (original Death Race 2000 star David Carradine) engage in a bloody battle in which Frankenstein wins, but at the cost of heavy injuries and eventually death. Six months later, Jensen Ames (Jason Statham), an ex-racecar driver, is framed for his wife's murder. Ames is sent to Terminal Island Prison where he immediately becomes enemies with an Aryan brotherhood gang, led by Pachenko (Max Ryan). He is taken to Hennessey (Joan Allen) who tells him that the gang will kill him without her help. Thus he is coerced by the warden to become the new driver of late Frankenstein's car. The warden tells Ames that she knows about his baby daughter left in foster care. She also states that prisoners are freed upon winning five Death Races, but since the legendary Frankenstein had 4 wins at the time of his death, he would only require a single win. He agrees to race.

"Death Race" consists of three different stages. The first stage is an elimination round with the sole goal being to come out alive and to eliminate as much of the competition as possible. In each race, there are three activation switches, Swords, Shields, and Death Heads. These power-ups are in the form of lights on the ground that are activated when passed over by a car. Swords activate offensive weapons, shields activate defensive weapons, and death heads activate a spiked wall that impales the car and the racers inside. The wall then goes back into the ground, killing anyone inside. In the first race, Grimm is killed by Joe by being struck as a"pedestrian", resulting in a gruesome "head-exploding" shot. Jensen survives the race, killing one racer but coming in last place. During the second race, the goal is again to survive. Hennessey plots against Frankenstein, hoping to use his popularity to keep ratings up. The race starts and much to the dismay of the racers and crews a gigantic semi-truck armed with a tank turret, called the Dreadnought is released. After killing multiple racers, the truck is destroyed when Joe and Ames team up to activate a Death Head that destroys the Dreadnought.

In the third stage, Joe and Ames must race one final time to the winner. Prior to the race Hennessey has a bomb planted under Frankenstein's car, and then manipulates the race to favor Joe. However, her plans are ruined when Joe and Ames escape. Hennessey sends all her police force in pursuit and succeeds in capturing Frankenstein's car. However, Ames had escaped from his car leaving his navigator, Elizabeth, dressed up in his costume. Joe and Ames hitch a ride and escape to Miami. Meanwhile, using the bomb from Frankenstein's car, Coach kills both Ulrich and the warden. Six months later, Ames has his daughter back and Joe is working on living a clean life free of crime. As the two work on a car in their new home, a car pulls up and Elizabeth steps out to join the two.

Download link:


http://rapidshare.com/files/213473321/Death.Race.2008.mkv.001

http://rapidshare.com/files/213492237/Death.Race.2008.mkv.002

http://rapidshare.com/files/213491897/Death.Race.2008.mkv.003

http://rapidshare.com/files/213492204/Death.Race.2008.mkv.004

http://rapidshare.com/files/213494593/Death.Race.2008.mkv.005




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Tuesday, March 24, 2009

Online games market still growing

Demand for subscription massive multiplayer online games (MMOG) will top $2bn (£1.3bn) by 2013, according to a new report.

World of Warcraft screenshot

The study, by analysts Screen Digest, said the market had been driven by attempts to emulate World of Warcraft.

The findings suggest that the MMOG's market in Europe and North America grew by 22% and was worth $1.4bn (£0.9bn).

There are at least 220 active MMOGs, although many of these are exclusive to South East Asia.

Speaking to the BBC, Piers Harding-Rolls - senior analyst with Screen Digest - said that despite the recession, subscription MMOG's were still showing significant growth.

"Some games are eroding World of Warcraft's (WoW) position - Warhammer Online and Age of Conan being the two most significant - but that's more down to their growth rather than any decline on WoW's part.

"WoW's market share was 60% in 2007 and 58% in 2008, but in terms of revenue, it went up year-on-year and is still going big guns.

Mr Harding-Rolls said that a combination of new title releases, different payment systems, and games that target specific demographics had helped the rise in popularity of MMOGs.

"If you look at the example of RuneScape, this is a game pitched at a teenage audience. You can play it for free or you can pay a premium and get a better service without advertising.

"It's an effective way to build a subscription base, rather than the traditional routes that involve PR, hype and having a service that has to be almost perfect from day one," he said.

The report examines revenue made from subscription based services, rather than total player numbers, in Europe and North America.

Size matters

Some games - such as the German title Panfu and Tribal Wars - are in the 10 most popular games when it comes to player numbers, but not in terms of spending.

In addition, some games - such as Warhammer Online - were released late in 2008 and so didn't make the list. However, Mr Harding-Rolls thought that Warhammer would be one of the top three when next years list comes out.

There has been much speculation on how the video games industry would fare during the recession, with many experts - such as the British veteran game designer, Peter Molyneux - expecting a lot of price pressure on games.

Mr Harding-Rolls said that, for now, it was a case of wait and see when it came to MMOGs.

"Under the current conditions, it will probably be harder for publishers to pick up new customers and gamers who have multiple accounts on different games may well scale back which game they play.

"That said, playing a video game - especially a MMOG - is a low value proposition to a user and once you're a subscriber you're likely to stay a subscriber for at least a few months."


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Virgin eyes 150Mb broadband speed

By Darren Waters
Technology editor, BBC News website

Fibe optic cables
Fibre optic networks are offering faster broadband speeds

Virgin Media will offer 100 to 150Mbps broadband speeds up to two years before BT completes its rival fibre network.

"We have an opportunity with our network to provide significantly higher speeds," Virgin Media's chief executive Neil Berkett told BBC News.

BT has said its fibre network will hit the first crop of UK cities by early 2010 and will be complete by 2012.

Virgin currently offers a top speed of 50Mbps while BT is pledging 40 to 60Mb.

Mr Berkett said its fibre to the cabinet (FTTC) network was capable of supporting up to 200Mbps but roll out of higher speeds was a "function of timing".

He said: "When we look at the market I don't see us getting the returns right now for 100 or 150Mbps.



"As we work with application providers, and content providers... there will be a natural point where we upgrade from 10, 20 and 50Mbps to something more.

"If BT were to meet the time frame they have suggested - of finishing by 2012 - I would see us as having much, much faster upstream speed, running at a minimum of 100Mbps downstream and possibly more. You can see a real opportunity there."

Faster speeds

Mr Berkett said he would be surprised if Virgin Media did not start the roll out of faster speeds next year.

BT has said it will deploy FTTC technology at 29 exchanges across the UK in the coming 9 to 12 months.

The network will offer speeds of up to 40Mbps - and potentially 60Mbps - to 500,000 homes and businesses.

Areas of Belfast, Cardiff, Edinburgh, Glasgow, London and Greater Manchester will be able to access the fibre network, which will be opened up on a wholesale basis to Internet Service Providers (ISPs) who can then offer various broadband packages to customers.

Virgin Media says its network reaches half of all homes in the UK. The technology has a theoretical limit of 200Mbps downsteam speeds.

Mr Berkett said the firm had not ruled out the possibility of opening its own network to other ISPs.

He said: "We had this conversation with a bunch of investors recently. Our position is 'Let's prove the market'.

"Wholesaling is not off our agenda but right now it is not a priority for us."

He added: "Who knows, by the time BT have rolled out their next generation network we may be in position to explore wholesale."

Graphic of broadband speeds/applications
Graphic showing speeds for applications




news from bbc.co.uk

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Wednesday, March 18, 2009

Saw V synopsis


Directed by David Hackl
Produced by Mark Burg
Oren Koules
Written by Patrick Melton
Marcus Dunstan
Starring Tobin Bell
Julie Benz
Meagan Good
Costas Mandylor
Scott Patterson
Betsy Russell


Seth Baxter (Joris Jarsky), a convicted murderer who was released early from prison on a technicality, is chained to a table beneath a pendulum blade. A videotaped message informs him that in order to survive, he must crush his hands by putting them into two presses and pushing the buttons inside. Even though he does so, the pendulum swings down and slices him in half. The fact that the trap was inescapable marks it as a creation of someone other than JigsawTobin Bell). (

In a scene from the end of Saw IV, Agent Peter Strahm (Scott Patterson) enters the room where Jigsaw died and shoots Jeff Reinhart (Angus Macfadyen) dead in self-defense. He then looks around and
discovers the bodies of Jigsaw and Amanda Young. It is at this time that he hears the door slam shut, and he is locked in by Lieutenant Mark Hoffman (Costas Mandylor). Strahm soon finds a hidden door that leads into a passage. Here a microcassette recording urges him not to proceed any further; ignoring it, he moves down the passage and is attacked by a figure in a pig mask.

When Strahm wakes up, he discovers that his head has been sealed in a box, which quickly begins to fill with water. A self-administered tracheotomy using a pen keeps him breathing until the police arrive at the Gideon meatpacking plant. Hoffman emerges, carrying Jeff's daughter Corbett (Niamh Wilson), and claims that he saved her and that no one else inside survived. He then sees Strahm being brought out alive as well. Shortly afterward, the chief of police announces an end to the Jigsaw murders and congratulates Hoffman for closing the cases.

Jill Tuck (Betsy Russell), John Kramer's ex-wife, receives a videotape and a box from his lawyer. On the tape, John tells her that the items in the box are of "grave importance" and that she will know what to do with them. After looking inside, she takes the box and hurries away without revealing its contents.

Strahm learns that Agent Lindsey Perez (Athena Karkanis) died of the wounds she suffered in Saw IV, and that the last thing she said was Hoffman's name. He confronts Hoffman with this fact, further unsettling him. Gathering up all the files on Jigsaw’s victims, Strahm revisits some of the crime scenes and pieces together Hoffman's involvement. Seth had murdered Hoffman's sister, so Hoffman set up the inescapable pendulum trap in revenge. Flashbacks reveal that Jigsaw used his knowledge of these events to blackmail Hoffman into becoming his accomplice. The two worked together to capture Paul Stallberg (Mike Butters) for the razor wire trap in Saw, set up the nerve gas house in Saw II, and discussed plans before Amanda Young (Shawnee Smith) brought Lynn Denlon (Bahar Soomekh) to Jigsaw's bedside in Saw III.

Meanwhile, in a sewer, five people, Ashley, Charles, Brit, Mallick, and Luba, wake up in a trap in which collars are locked around their necks, strung on a cable connected to a set of guillotineGreg Bryk) rushes to get his key and Charles (Carlo Rota) attempts to stop him, a one-minute countdown starts as everyone else is dragged toward the blades. All but Ashley (Laura Gordon) are able to get their keys and free themselves in time; she is decapitated when the collars are automatically pulled back to the wall and into the blades.

In the next room, the four survivors must break jars hanging from the ceiling and find three keys to shelters that can protect them when the bombs in the room explode. Charles attacks Mallick and takes a key from him, but Luba (Meagan Good) knocks Charles down in turn and gives the key back to Mallick. Luba, Brit (Julie Benz), and Mallick unlock and enter the shelters, leaving Charles to die in the explosion.

The third room requires five electrical cables to be connected to a bathtub full of water in order to unlock the door (set to a countdown timer), but they are all too short to reach it. Luba knocks Mallick into the tub, intending to use him to complete the circuits, whereupon Brit fatally stabs her in the neck. By throwing her body in the tub and hooking all the cables to it, Brit and Mallick get the door open.

In the fourth and final room, the exit door can only be opened by filling a beaker with ten pints of blood, to be obtained by the captives putting their arms into a box fitted with circular saws. Here, noticing five holes in the box for their arms, Brit realizes that the five of them were meant to work together so that they could all survive to this point. With no other options, she and Mallick begin sawing their arms to fill the beaker themselves.

While these games are playing out, Hoffman steals Strahm’s cell phone and uses it to make Strahm’s boss, Dan Erickson (Mark Rolston), think that Strahm is Jigsaw's accomplice. He plants the phone and Erickson's own personnel file outside the exit from the fourth room, and Erickson arrives here just as Brit and Mallick get the door open. Both pass out from blood loss as Erickson calls for backup; he then puts out an all-points bulletin for Strahm's arrest.

Strahm’s investigation brings him to a small underground room that contains a transparent box full of broken glass. A recorder inside the box delivers a message from Hoffman: Strahm will have to trust him and get in the box if he wants to survive. Instead, Strahm stops the tape short, hides in a corner, and ambushes Hoffman when he enters the room, eventually throwing him into the box and closing it. Strahm then plays the remainder of the tape, learning that if he did not comply, he would die and "simply vanish," with Hoffman's legacy becoming his own in the process. The door to the room closes and locks as the box lowers Hoffman safely beneath the floor, while the walls start to slowly close in, crushing Strahm to death.


Download link:


http://rapidshare.com/files/210304697/saw-5.part1.rar
http://rapidshare.com/files/210303430/saw-5.part2.rar
http://rapidshare.com/files/210303598/saw-5.part3.rar
http://rapidshare.com/files/210315876/saw-5.part4.rar


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Dance of the Dandelion

Create amazing and colorful desktop wallpaper with Dandelion.

Let’s start working by creating a new file (File>New) of 1920x1200 px and 72 dpi. Here we’ll apply the Paint Bucket Tool (G) to give the file black color.

1

Next we’ll use a standard brush on a new layer (Create new layer) to represent by turn several colored spots that will represent the background of our main picture.

2

The brush’s color is #FC00FC:

3

Next color applied should be #ED1C24 (Opacity 30%):

4

Now it’s time for the color #FFFF00 (Opacity 30%):

5

The next applied color is #EE2DFF (Opacity 30%):

6

The color used now is #FFFF00 (Opacity 30%):

7

Insert a spot of the color #FFF798 (Opacity 30%)

8

…and the color #FF45D0 (Opacity 50%)

9

Next the background gets richer with the color #FF00FF (Opacity 50%):

10

Using the Pen Tool (P) and the Convert Point Tool, try to represent a wave of color:

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Select the next indicated parameters for the made layer by making a mouse click on this layer on the layers’ palette. Fill 0%, Blending Options>Gradient Overlay:


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Gradient’s parameters:

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Using the same tool, try to insert several layers of different colors:

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The layer’s parameters: Fill 0%, Blending Options>Gradient Overlay:

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Gradient’s parameters:

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Make a copy of the last made layer and select then Free Transform option to turn over the copy and change the layer’s parameters:

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The layer’s parameters: Fill 0%, Blending Options>Gradient Overlay:


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Gradient’s parameters:

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Using the earlier applied tools (Pen Tool (P) and Convert Point Tool), it’s possible to represent another layer of the color you may see below:

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The layer’s parameters: Fill 0%, Blending Options>Gradient Overlay:

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Gradient’s parameters:


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Next we’ll draw a dandelion by representing firstly a stem, colored with #50A034. The tools applied for this operation are Pen Tool (P) and Convert Point Tool

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The layer’s parameters: Blending Options>Inner Shadow

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Using the same instruments (Pen Tool (P) and Convert Point Tool), try to make now a leaf on the stem:

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The layer’s parameters: Blending Options>Gradient Overlay

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Gradient’s parameters:

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Make a copy of the last made layer and select then Free Transform option to turn over the copy, minimizing the copy a little and only then we can put it on the basic picture:

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Next we’ll represent a brush, but for the beginning we’ll Create a new file of 17x41 px and 300 dpi. Then we’ll apply the Rectangle Tool (U) to draw a vertical line on an empty background. The color in this case is black one.

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Edit>Define Brush Preset
Create a new layer and then set the brush in the Brushes Presets (F5) panel, situated on the lateral panel on the right side. The brush’s color is white. It is reserved for drawing a dandelion:

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Make a copy of the recently created layer:

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Next we have to download a set of ready to use brushes for Adobe Photoshop, named 61Particlesandstars. On the new layer (Create new layer) we’ll choose this chosen brush of white color. Next we’ll represent a train coming out from the dandelion and directed to the left side:

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On the next new layer (Create new layer) we’ll apply the earlier edited brush which was used when representing the flower of the dandelion. We’ll also represent on this layer the train coming from the dandelion and directed to the left side:

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The final result!

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