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Thursday, March 25, 2010

Supreme Commander 2

Supreme Commander 2 is a real-time strategy video game developed by Gas Powered Games and published by Square Enix. It is a sequel to Supreme Commander. A PC only demo was initially released via Steam on February 24, 2010, with the full game released on March 2, 2010. An Xbox 360 demo was made available on March 4, 2010; with the full game released on March 16.

Plot

The story starts with the newly-elected president's assassination. A trailer for the game released at the Entertainment Software Association's 2009 Electronic Entertainment Expo indicates that the story takes place twenty-five years after the conclusion of Supreme Commander: Forged Alliance, and centers on the breakdown of peaceful relations between the United Earth Federation, the Aeon Illuminate, and the Cybran Nation, implying that war has been instigated through a single bullet. Supreme commander also has 18 missions; 6 for the UEF 6 for the Cybran and 6 for the Aeon Illuminate. The UEF campaign follows Dominic Maddox, a UEF commander who fights off Cybrans and later withdraws from the UEF and fights to defend his family. The Illuminate campaign follows commander Thalia Kael (probably a descendant of Evaluator Kael, one of major enemies of Supreme Commander: Forged Alliance), while Cybran campaign follows Ivan Brackman who is an experimental son/clone of Dr. Brackman and Elite Commander Dostya, a deceased Cybran commander from Supreme Commander: Forged Alliance. Just like in the first installment the end goal is to acquire a planet killer superweapon.

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NBA 2K10

NBA 2K10 is a basketball video game based on the National Basketball Association developed by Visual Concepts and published by 2K Sports. It was released on October 6, 2009 on Xbox 360, PlayStation 2, PlayStation 3 and PSP and on October 12, 2009 on PC. It was released on Wii on November 9, 2009 in North America. It was released in Europe on November 27. Kobe Bryant is the cover athlete of the game.The game is the first PSP and Wii release of the NBA 2K series, and the first on a Nintendo system since NBA 2K3 for the GameCube. The Wii version, while containing version-specific controls and nuances, is a general port of the Xbox 360 and PS3 versions - including all the modes (online and offline) of the current-gen iterations.The PSP release is essentially a port of the PS2 version, though lacking online play.

Features

* NBA Today - Real world match-ups, news and stats are automatically streamed right into the game.

* My Player Mode - Players can create their own basketball player and guide him through his career. Starting as a drafted or undrafted rookie in the Summer Circuit, players will have to work their way up into an NBA team’s training camp, or in the D-League.

* Signature Play - New signature player styles, tendencies, dribble packages, dunk packages, facial expressions and team rituals, such as the Cavaliers photo shoot, LeBron's chalk toss, Wade's hanging on rim, and Kevin Garnett's fist pump.

* Reworked Gameplay - New easy-to-use dribbling and post game controls. New stamina system.

* Deeper Association - The Association now incorporates the NBA Development League, the ability to control all 30 NBA teams at once, restricted free agency, real-time practice, an all-new player progression system, and a host of other enhancements.

* Intense D - New defensive controls that allow players to shadow their opponent's every move, deny position off-ball, and select how they want to contest shots.

* Improved Create-A-Player Mode - Players can now customize their player's facial styles, tattoos, and shoes. Also included are new dunk packages, dribble packages, signature leaners, floaters and post moves.

* Save & Quit Current Game - A new gameplay feature that allows you to save a game right where you are and come back to it later to the point where you saved it.

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Assassin Creed II

Assassin's Creed II is a third person action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for the PlayStation 3 and Xbox 360 video game consoles, and Microsoft Windows. It is the second video game installment of the Assassin's Creed series and is a direct sequel to the 2007 video game Assassin's Creed. The game was released on video game consoles in November 2009, and released for Windows on 3 March 2010.

The game is set in 2012, with player-controlled protagonist Desmond Miles escaping from Abstergo Industries with an employee, Lucy Stillman, after being forced to relive the genetic memories of ancestral assassin Altaïr ibn La-Ahad through a machine known as the "Animus." After escaping from Abstergo, Desmond enters a device which is more advanced than the Animus and relives the genetic memories of ancestral nobleman Ezio Auditore da Firenze, who lived during the Renaissance period of the late fifteenth century in Italy. The player controls Ezio, who becomes an Assassin after his father and brothers are murdered by a traitor to the Auditore family. While controlling Ezio, the player can explore game renditions of Italian cities, regions and landmarks in open world gameplay. The gameplay is a mixture of action, stealth and platforming.

Assassin's Creed II was met with widespread acclaim, garnering aggregated scores of 91% for the PlayStation 3 and Xbox 360, from review aggregator Metacritic. The game was praised for its stronger emphasis on open-world exploration and interaction, non-linear gameplay and greater mission variety compared to the first Assassin's Creed. The game was also credited with improved non-player character AI and combat mechanics, and its new economic system allowing players to purchase accessories, armor and improved weapons through the course of the game.

Gameplay

Assassin's Creed II takes place in an open world with nonlinear gameplay, allowing the player to roam freely within several regions throughout late fifteenth-century Italy such as Venice, Florence, and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters and services that the player encounters. The health system has been made more dynamic, with synchronization to the Animus and causing the character to recover only from minor injuries. More grievous injuries require visiting a street-side doctor or use medicine which can be purchased from doctors.

The player may now swim in water, and eagle vision—the ability to identify specific people and landmarks—can now be used in third-person view and while moving. A young Leonardo da Vinci is present in the game, aiding the player by creating new weapons from translated "codex pages" that Altaïr, the original game's main character, left behind for future assassins' analysis and insight. Within the game, the player will be able to use Leonardo's flying machine (based on real-life plans by Leonardo) while on one mission. The player also has the ability to control a carriage on one level, but can row gondolas, as well as ride horses at any point in the game where they are readily available.
he combat system is more complex than that of its predecessor, with the ability to disarm opponents using counter attacks while unarmed. If the player steals an enemy's weapon, it is possible to follow up with an attack that instantly kills. Leonardo da Vinci provides the player with specialized weaponry, such as the hidden dual blades, poison blade and the miniature firearm. Generic swords, cutlasses, maces, axes, spears and daggers can all be purchased from vendors in each city or otherwise looted from corpses. In addition, players are able to purchase artwork for their villa, obtain new armour as the game progresses and even dye Ezio's clothing with a number of different colours. Other equipment includes: larger pouches to carry more throwing knives and medicine. Six additional weapons can be unlocked by connecting a PSP with Assassin's Creed: Bloodlines to the PS3.

The Auditore family's countryside villa acts as Ezio's headquarters, and the surrounding property can be upgraded, drawing income for the player's use. There are several outlets for using currency, with vendors selling items such as medicine, poison, weapons, repairs, upgrades, paintings and colored dyes for changing the color of Ezio's outfit. When these shops are renovated, Ezio receives discounts at the shops on the goods they sell.

There is now a broader array of methods for hiding or blending in the area. One can dive underwater to break the guards' line of sight, and blending may be performed with any group of people, rather than only a specific type, as in the first Assassin's Creed.The game features a notoriety system, with Ezio becoming more recognizable depending on his behavior, location, and current mission. This infamy can be reduced with bribery, removing wanted posters, or assassinating corrupt officials. A day and night cycle has been added to the game, giving the game more of a sense of time, in addition to setting missions and events at certain times of the day. There are many ways to interact with non-player characters, with some NPCs available for hire, to serve as a distraction, or to fight alongside the player. Money thrown to the ground may also serve as a distraction. There are also several types of enemies, some more agile or stronger than others.

The missions in the game now have an expanded variety, with different structuring. For example, a mission may have the objective to escort someone, but may change to a chase and assassination. Investigation is less explicit, and instead missions may follow people and/or a narrative. There are roughly 200 missions in this game; about half are part of the main storyline, while the rest are side quests. Cities also contain hidden locations such as catacombs and caves, the design of which have been compared, by the developers, to the Prince of Persia series, where the objective is to navigate the area. Exploring these locations eventually rewards the player with an Assassin's symbol, six of which allow the player to unlock the armor of Altaïr.

Like Assassin's Creed, characters based on historical figures are present in the game including Leonardo da Vinci, Niccolò Machiavelli, Caterina Sforza, Lorenzo de' Medici, the Pazzi Family, and Pope Alexander VI.

Locations in the game include the Tuscany region (Florence, Monteriggioni and San Gimignano), the Apennine Mountains, the Romagna region (Forlì), Venice and Rome. Specific landmarks include St Mark's Basilica,the Grand Canal, the Little Canal, the Rialto Bridge,Santa Maria del Fiore, the Sistine Chapel, Santa Croce, Palazzo Vecchio, Ponte Vecchio, and Santa Maria Novella.

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Friday, March 12, 2010

Bioshock 2

BioShock 2 is a first-person shooter video game developed by 2K Marin and Irrational Games for the Xbox 360 and PlayStation 3 video game consoles, and the Windows operating system.It is the sequel to the critically acclaimed 2007 video game BioShock. The game was released world-wide on February 9, 2010.

The game is set in fictional dystopian city Rapture, in a steampunk alternative history 1968, eight years after the events of BioShock. The protagonist and player-controlled character is a Big Daddy, a being that has had its organs and skin grafted into an atmospheric diving suit. Among the first of its kind, the player-controlled Big Daddy reactivates with no recollection of the past decade's events, and scours the city in an attempt to relocate the Little Sister that he was paired with. When it becomes obvious that Rapture's leader Sofia Lamb will become responsible for the city's destruction, the Big Daddy attempts to overthrow Lamb and her army of Big Sisters.

Gameplay
BioShock 2 is presented as a first person shooter, with the player taking on the role of "Subject Delta", a prototype for the Big Daddies some ten years after the events of the first game. As with BioShock, the player explores Rapture and fighting off Splicers, the remaining psychotic human population of the city, using a combination of the environment, weapons, Plasmids and Tonics. Plasmids and Tonics are special genetic-reencoding liquids that grant the user active or passive abilities, respectively, and include both those introduced in BioShock and new ones for this game. For example, Plasmids can give the player the ability to use telekinesis or evoke fire, while Tonics can improve the player's movement speed, attack damage, or damage resistance. Most of the weapons in BioShock 2 are those that were previously seen carried by Big Daddies from the first game, including a powerful drill and a rivet gun. The weapons feature multiple ammunition types that can be used in specific situations (such as anti-personnel rounds for a machine gun) or to set traps for the Splicers. The player can use each weapon in a close-range melee attack. Unlike the first game, the player is able to equip both one weapon and one Plasmid at the same time, which they can use in quick succession to destroy foes; for example, by first freezing a foe, they can be shattered into pieces using a spear gun. If the player is killed, they are revived in the nearest "Vita-Chamber".

As the player explores Rapture, they will collect ammo, health and EVE (a liquid used to power Plasmid use) recovery items, and money. Money can be used to purchase more items at vending machines across the city. The player will also encounter security systems which can be hacked through a mini-game. This requires the player to stop a quickly-moving needle one or more times in the correctly-colored marked area of a gauge. Stopping it within the blue area (this only needs to be done once per hack) may grant a bonus to the hacking attempt, landing in the white area shocks the player (dealing a small amount of damage) while landing in red-colored areas can lead to the start of a security alert. The player also gains access to a research camera; in BioShock 2, after taking a picture of an enemy, the player has a short time to do as much damage to that enemy to score a number of points, which are then added towards the research of that enemy type. At various levels of research, the player is then rewarded with new abilities in general or towards that specific type of foe. Certain areas of the game take place entirely underwater, limiting the actions the player can perform.

A Big Sister
As a Big Daddy, the player can attempt to attack other Big Daddies escorting Little Sisters. Should the player succeed, they can then either choose to Harvest the Little Sister, gaining appreciable ADAM to be used for buying new Plasmids and Tonics, or opt to Adopt them. While adopted, the Little Sister will lead the player to corpses where she can extract more ADAM. While she does this, the player must defend her from Splicer attacks. Once the Little Sister has collected enough ADAM, the player can then return her to an escape vent, again allowing the player to choose to Rescue the Little Sister, receiving a modest amount of ADAM but with the possibility of beneficial gifts later, or harvest her for a large ADAM boost. ADAM can then be spent at Gatherers Gardens machines throughout Rapture. Once the player has either Rescued or Harvested each of the Little Sisters on the level, the player will be attacked by a Big Sister. The Big Sister's agility and resourcefulness will task the players with a difficult fight before they can proceed with the game.

Multiplayer
BioShock 2 features a story driven multiplayer mode where the player takes on the role of a citizen of Rapture. Set in 1959, just before the events of BioShock, the player chooses to take on the role of a splicer fighting in Rapture's civil war. The player is being sponsored by Plasmid manufacturer, Sinclair Solutions, to test out their weapons, Plasmids, and Tonics in a consumer reward program. As the player progresses through the multiplayer experience, new weapons and Plasmids will be unlocked (provided by Sinclair), in addition to the story of the Rapture civil war being told.

The player can choose between 6 characters to be their in-game avatar. The characters are: a welder named Jacob Norris, a housewife named Barbara Johnson, a football star named Danny Wilkins, a businessman named Buck Raleigh, a pilot named Naledi Atkins, and an Indian mystic named Suresh Sheti. Two additional characters are available only by pre-ordering the game from 12game, GameStop, EB Games or Game: a fisherman named Zigo d'Acosta and an actress named Mlle Blanche de Glace.

Multiplayer comes in 7 different modes, two of which have a single and team based mode.The modes are:

* Survival of the Fittest: A 'free-for-all' mode where each player gets points for killing each of the other players. Whichever player has the most kills or 20 kills at the end of the match wins.
* Civil War: Similar to 'Survival of the Fittest,' but in this mode players are divided into two teams and the team with the most collective kills at the end of the match wins.
* Last Splicer Standing: A variation of 'Civil War' in which players do not respawn after being killed. Each match consists of several rounds in which players attempt to outlive the players on the enemy team.
* Capture the Sister: A 'Capture the Flag' style mode where players are divided into two teams. One team has to protect a Little Sister while the other team tries to steal her and place her in a vent on the other side of the map. The team protecting the little sister will have a randomly chosen player be a Big Daddy. After a pre-determined amount of time, the teams switch roles. Whichever team has the most captures at the end of the match wins.
* ADAM Grab: In this mode there is one Little Sister on the map and the player must seek her out and maintain possession of her as long as possible. The first person to hold onto the Little Sister for 3 minutes wins.
* Team ADAM Grab: A variant of 'ADAM Grab' where players are divided into two teams. The objective is the same, but victory is determined by a collective score rather than individual scores, and the first team to hold the little sister for 5 minutes wins.
* Turf War: Players are split into two teams and each team must reach pre-determined points on the map to capture that point. The team with the most control points over the longest time wins.

In all modes except 'Capture the Sister' a Big Daddy suit will spawn at a random location in the level. If a player can find the suit, the choice is given to become the Big Daddy, which will give the player greater strength and endurance, but prohibits the use of plasmids and expels any previously held damage bonuses against other players. Once the Big Daddy is defeated, the suit disappears and is moved to another location on the map. In 'Capture the Sister' one member of the defending team is chosen at Random to be the Big Daddy. After the players death, the Big Daddy suit disappears for the rest of the round.

Plot
Set in 1968, 8 years after the events in BioShock, Rapture is now under the control of a psychiatrist named Sofia Lamb, whose ideas for human progression are a sharp contrast to the city's deceased founder, Andrew Ryan. While Ryan believed in the genius of the individual, Lamb believes in collective effort and the power of the community. Under Sofia's rule, the first generation of Little Sisters have matured into adolescence. The Big Sisters, as they are now known, are highly aggressive and have the ability to use plasmids absorbed from gathering ADAM as a child. Sofia sends them out to coastlines across the Atlantic, kidnapping little girls and turning them into new Little Sisters.

In 1958, the first Big Daddy, Subject Delta, is forced to commit suicide by Sofia Lamb, who informs him that his Little Sister is actually her daughter Eleanor, who watches in horror as Delta shoots himself in the head. Ten years later, Delta is revived by a Vita Chamber and begins to receive psychic messages from Eleanor pleading for help. Delta encounters Dr. Brigid Tenenbaum, who tells him that in order to save Eleanor and stop Lamb, he must travel to where Eleanor is held. If he does not, a fail-safe device designed to trigger if he strays too far from her will activate, killing him. On his journey, Delta is aided by Tenenbaum's new ally Augustus Sinclair. Delta also receives aid from Eleanor, who uses her psychic connection to the new Little Sisters to leave care packages and messages throughout Rapture.

Through the audio logs scattered throughout Rapture, Delta discovers that, Lamb was originally brought to Rapture to help those who were struggling to cope with underwater life. However, Lamb used the therapy sessions as a means to brainwash her patients into joining a cult she called The Family. In response to this new threat, Andrew Ryan asked Sinclair to deal with her. Sinclair used a spy within The Family, Stanley Poole, to get Lamb arrested and exiled from Rapture. Eleanor was then left in the care of Grace Holloway. When Eleanor confronted Poole, who had bankrupted Lamb's property, Dionysus Park, in order to cover up his actions, Stanley panicked and kidnapped her. Eleanor ended up in one of Frank Fontaine's orphanages, which led to her transformation into a Little Sister.

Upon arriving in Fontaine Futuristics, Lamb's plan becomes clear: she plans to use ADAM to transform and enslave her daughter, who can then be controlled using the same conditioning methods used on Jack Ryan. Sinclair's agenda also becomes clear: he plans to take control of Rapture from Lamb and then cannibalize its technology to sell to the surface.

After infiltrating Lamb's base of operations, Delta is captured, and his pair-bond with Eleanor is severed. However, Eleanor sends a special plasmid to Delta that allows him to take control of a Little Sister. Depending on Delta's actions throughout Rapture she is either a spirited, rebellious young woman determined to win her freedom or a ruthless cynic who only thinks of her own welfare and survival.

Following Eleanor's instructions, Delta brings her Big Sister armor, allowing her to free Delta and fight by his side. They resolve to make their final escape from Rapture using Sinclair' s escape pod. Lamb, upon seeing her daughter defy her, plans to set off bombs that will kill them all. During their escape, Delta is forced to kill Sinclair, who had been captured by Lamb and transformed into a Big Daddy.

After a final climactic showdown with the remnants of The Family, Eleanor and Delta make it to the escape pod, but a final trap set by Lamb mortally wounds Delta and starts to send them to the bottom of the sea. Trapped in the flooded escape pod with her mother, Eleanor makes the choice to either kill or save Lamb based on the player's actions.

The game can then end in one of four ways:

* The "evil" ending is shown when Eleanor drains Delta's ADAM against his will, causing her to become a murderous monster. This ending is achieved when you harvest at least one Little Sister and kill Grace Holloway, Stanley Poole, and Gil Alexander.
* The "less evil" ending is given after choosing to save yourself, in which Eleanor absorbs Delta's ADAM so he survives and she gets his power. This ending is earned by harvesting and saving at least one Little Sister and killing Grace Holloway, Stanley Poole, or Gil Alexander.

* The "sad" ending is caused by Eleanor not draining Delta's ADAM after he chooses to sacrifice himself. Eleanor talks in a sad tone about herself being alone now that both her mother and her father are gone. It ends with a hopeful tone as Eleanor states that although he is now dead, Delta gave her the "the greatest gift of all, freedom." This ending is earned with the less evil ending after you are given the choice to save or sacrifice yourself.

In the two "evil" endings and "sad" ending, the sky is shown amidst a thunderstorm, with bodies of dead splicers floating in the ocean.

* The "good" ending is set in sunny skies. Eleanor saves her mother and absorbs Delta's ADAM claiming that he is her conscience, thus Delta becomes a part of Eleanor. The scene ends with Eleanor looking down at the ocean with the cured Little Sisters surrounding her. A Little Sister hands Eleanor the Big Daddy doll that Eleanor had made in the image of Delta and Eleanor drops it into the water. This ending is earned when you save at least one Little Sister and spare Grace Holloway, Stanley Poole, and Gil Alexander. However, if the player saves all Little Sisters, and spares Grace then they may kill Gil Alexander and Poole without consequence.

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Tuesday, March 9, 2010

STALKER : Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat is the sequel of S.T.A.L.K.E.R.: Shadow of Chernobyl, a first-person shooter computer game by Ukrainian developer GSC Game World. S.T.A.L.K.E.R.: Call of Pripyat is the third game in the survival FPS S.T.A.L.K.E.R. series.


Synopsis

Plot

The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl following the ending in which Strelok destroys the C-Consciousness. Having discovered the open path to the Zone's center, the government decides to stage a large-scale operation to take control of the Chernobyl nuclear plant.

According to the operation's plan, the first military group is to conduct an air scouting of the territory to map the anomalous fields. Thereafter, making use of the maps, the main military forces are to be dispatched.

Despite thorough preparations, the operation fails. Most of the advanced helicopters crash. In order to collect information on the reasons for the operation's failure, Ukraine's Security Service send their agent (protagonist - Alexander Degtyarev) into the Zone. From now on everything depends on the player.

The player must traverse through the Zone and investigate the crash sites. As the player progresses he starts learning how the helicopters were shot down. The climax of the story begins when the player reaches Pripyat to find survivors of the helicopter crashes. The player eventually meets Strelok from the original S.T.A.L.K.E.R. game (Shadow of Chernobyl) and learns of the secrets behind the Zone.

The game concludes with the survivors, Strelok, and the player leaving the Zone. Before boarding the helicopter the player is prompted whether he wishes to leave The Zone forever or continue exploring the Zone. If the player decides not to leave the Zone, then the game enters a free-play mode. During free-play mode the player can leave the Zone by NPCs at any time he wants.

The game's ending movie differs depending on the actions of the player during the game. How the player handles in-game missions, and whether certain NPCs are alive or not by the end of the game directly effects the ending sequence.

Setting
The game takes place in and around the city of Pripyat. The area is divided into three parts known as Zaton, Jupiter Neighborhood, and the city of Pripyat itself. Each of these is a large playable area.

Gameplay
The majority of S.T.A.L.K.E.R. Call of Pripyat's [commonly abbreviated as "CoP"] gameplay focuses on a unique combination of both post apocalyptic horror, as well as tactical role-playing action, mostly revolving around the the "Chernobyl zone of exclusion".

Combat
Receiving damage will usually cause bleeding, which the player must take care of with medical supplies. Similarly, unmaintained weapons and some equipment will be damaged from continued use. The condition of an item is displayed as a gauge next to the entry in the player's inventory. If severely damaged or broken, a red HUD icon will denote this.

Traders
The Zone features a limited economy, with traders and inhabitants exchanging goods and services for money and items. The game's trading system differs from the previous editions in that weapons and armor that have degraded past a certain point are unable to be sold until they are repaired, at which point the repair costs usually offset the sell price. Traders also sell information on missions and are keen to be in receipt of documents.

Upgrades
Upgrading has three tiers of improvement, with each one requiring a toolkit to allow for respective tier upgrade/modification. Rough tools will allow the player to access the first tier and fine tools will allow access to the second tier. The calibration tool kits are only found in Pripyat and will give access to the last tier. The upgrade system is similar to that of Clear Sky except that the negatives of upgrades are removed. Upgrading a certain element still causes other options to be possibly canceled.

Mutants
Various mutant creatures roam the Zone, most of which are hostile to Stalkers and will pursue and attack people who get too close. Artificial intelligence has been overhauled since the previous two games and now offers these creatures advanced and more realistic behavior. One creature in particular, the Snork, a humanoid-hybrid, focuses on guerrilla-style attacks.

Factions
Several factions reside in the Zone: Loners, Bandits, Mercenaries, Scientists, Zombified Stalkers, Military, Monolith, Duty, and Freedom, the two latter ones being ideologically motivated; Control and anarchy, respectively. Although not at war, fights will occasionally break out outside designated "Safe Zones". At some certain spots of Zaton and Jupiter Neighbourhood groups of Mercenaries, both neutral and hostile to the player, appear.
The player's relations to the factions are commonly neutral. However, Zombified Stalkers and Monoliths are hostile towards the player.

Emissions
Each day in the game, "emissions" will occur: The ground will shake, an indication of the unstable Chernobyl power plant about to eject lethal radiation. The player will be warned two minutes in advance of an upcoming blowout, and must find a predesignated shelter so as not to be exposed to the nuclear fallout. The sky will turn red as the blowout passes through the player's region, killing everything outside of a shelter. The player can, however, survive outside of a shelter during a blowout if he consumes anabiotics, in which case he will pass out and wake up after the blowout. Blowouts can cause new artifacts to be spawned in the anomaly fields.

Artifacts
Artifacts are found in or around anomalies. Players have to use special detectors bring artifacts into the visible spectrum, as they are naturally invisible. Every time a blowout occurs, each anomaly field has a chance of creating a new artifact within its wake. These artifacts can be sold, be put into artifact slots that are incorporated into suits that the player can wear and are occasionally given as rewards for services rendered. Primarily, artifacts serve as a means to enhance the player's abilities, dependent on which artifact the player has put into his artifact slot. Most are modular and can be used in conjunction with other artifacts, or multiple artifacts of the same kind can be used to multiply their effects. Most of these artifacts emit harmful radiation, limiting their usage to short periods of time. Radiation-reducing artifacts can be used to counter this effect.

Free play
In the free play mode, the player may traverse the zone and finish all of the missions that were not finished.The player is also able to obtain hidden artifacts and unlock achievements.

Graphics
Call of Pripyat utilizes the XRAY 1.6 Engine, allowing advanced modern graphical features through the use of DirectX 11 to be fully intregrated; one outstanding feature being the inclusion of real-time GPU tesselation. Regions and maps feature photo realistic scenes of the region it is made to represent. There is also extensive support for older versions of DirectX, meaning that Call of Pripyat is also compatible with DirectX 8, 9, 10 and 10.1.

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