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Monday, January 18, 2010

Grand Theft Auto IV

Grand Theft Auto IV (commonly abbreviated as GTA 4 or GTA IV) is a sandbox-style action-adventure video game developed by Rockstar North,and released for the PlayStation 3 and Xbox 360 in Oceania, Europe, and North America on 29 April 2008,and in Japan on 30 October 2008. A Windows version of the game was released in North America on 2 December 2008 and in Europe on 3 December.It is the sixth 3D game in the Grand Theft Auto series.

Two episodic packs have since been released for the Xbox 360, the first entitled The Lost and Damned and was released on 17 February 2009. The second is entitled The Ballad of Gay Tony and was released on 29 October 2009.

The game is set in a redesigned rendition of Liberty City, a fictional city based heavily on modern day New York City. It follows Niko Bellic, a war veteran from an unspecified country in Eastern Europe.He comes to the United States in search of the American Dream,but quickly becomes entangled in a world of gangs, crime, and corruption. Like other games in the series, GTA IV is composed of elements from driving games and third-person shooters, and features "open-world" gameplay that gives players more control over their playing experience. It is the first console game in the series to feature an online multiplayer mode.

As the first game of the critically acclaimed series to appear on seventh generation consoles, Grand Theft Auto IV was widely anticipated. A major commercial and critical success, it broke industry records with sales of around 3.7 million units on its first day of release and grossing more than $500 million in revenue in the first week, selling an estimated 6 million units worldwide.As of 11 March 2009, the game has sold over 13 million copies.

Grand Theft Auto IV is one of the most critically acclaimed video games of all time, receiving an overwhelmingly positive response from critics, with many giving the game a perfect score. Grand Theft Auto IV is currently the second all-time highest-rated game on aggregated review websites such as Metacritic and GameRankings.Despite this, the game has not been without controversy.

Gameplay

Much like its predecessors, the core gameplay of Grand Theft Auto IV consists of giving the player a large, open world environment in which to move around. On foot, the player character can walk, run, jump, climb over obstacles and swim, as well as use weapons and perform basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. Grand Theft Auto IV takes advantage of Natural Motion's Euphoria engine, which combines artificial intelligence, bio-mechanics and physics to make NPC behaviour and movement adaptive and more realistic.

The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain content and parts of the city, they are not required, as players can complete them at their own leisure. When not attempting a storyline mission, players can free-roam, giving them the ability to do activities.

It is possible to have multiple active missions, as some missions run over the course of several days and require the player to wait for further instructions or events. The player can also attempt a variety of optional side missions. Grand Theft Auto IV also contains so-called "morality choices" at several points throughout the game, which alter the storyline appropriately depending on the player's choice. Which of the game's two different endings occurs is determined by one of these choices.
Combat and police response
Combat in Grand Theft Auto IV has been reworked to include a cover system.

Gunfights in GTA IV are conducted using a third-person system.The player can slide to cover, target a specific person, blindfire, and free aim. Individual body parts can also be targeted.Additionally, Niko can perform "cinematic executions", only possible with a pistol to certain characters/situations when the target circle blinks red. Niko's health is shown by a green semicircle on the left side of the mini-map, while a blue semicircle on the right represents armour. When locked on a target, their health and (if applicable) armour level appears in the target circle.

There are more hand-to-hand combat moves than in past games in the series, namely punching, kicking, "alternative" punching, dodging and blocking, disarming an opponent, and counter-attacking.

If Niko is injured, he can recover health by eating, drinking soda, sleeping, using medical kits, using his mobile phone to call for paramedics, calling one of his girlfriends for medical advice, or using the services of a prostitute. Health is generally reduced by physical injuries, such as being hit by vehicles when walking, being thrown through the windscreen of a vehicle when crashing, and gunfire or explosions and stab wounds. Body armour is gradually damaged by gunshots and explosions.If Niko's health level reaches zero, the action stops, and he re-appears at the nearest hospital having lost 10% of his total wealth (up to $10,000). Niko retains his weapons after re-spawning at a hospital, which previously only occurred in Grand Theft Auto: Vice City Stories and in Grand Theft Auto: San Andreas.

The Wanted Level system has changed from previous GTA games. Although their star levels are retained (which increase with the number or severity of criminal acts by the player, with corresponding increases in law enforcement interference), the law enforcement agencies which may pursue the player have changed, with the focus on making them more realistic. In previous GTA titles, as wanted level rose the player was pursued by increasingly well-armed and violent agencies, culminating with the Army at the highest wanted level. In GTA 4, the Police are assisted by NOOSE (National Office of Security Enforcement - a parody of DHS) officers at a three-star wanted level, who in turn are again assisted randomly by either NOOSE's Tactical Response Unit (a parody of the NYPD ESU) or FIB (Federal Investigation Bureau - a parody of the FBI) at a five-star wanted level and beyond. Like previous GTA games, a police helicopter pursues the player at a three-star wanted level, but this is replaced by a helicopter gunship at the five-star wanted level, though it utilises sharp-shooters rather than its mounted gatling guns.

When the police are in pursuit of Niko, a circular search area appears on the map in which the police will be looking for him. The area grows with increased wanted level, and re-centres itself on Niko's location if he is spotted by the police. If the player escapes from the search area without being seen by law enforcement units the search is aborted. Wanted levels can also be lost either by driving into a "Pay 'N' Spray" (unless seen entering by police) or clandestinely changing vehicles in empty areas such as parking garages. The player has the option of attempting to escape arrest before being handcuffed, at the cost of increasing the wanted level by one star.Additionally, pedestrians with cellphones can report crimes they witness in the surrounding environment.

Common to the rest of the series, vehicles are the predominant means of travel in GTA IV. Every vehicle in the game uses the in-game minimap as a GPS device. "Waypoints" can be placed on the map, plotting the fastest legal route between Niko and the destination on the minimap. The player can also hail a taxi cab, which allows travel between destinations without having to drive. The journey can also be skipped, so the player arrives at their destination instantly. During car chases, the player can focus the camera on the target vehicle by holding the cinematic camera button, and also free-aim and fire out of the vehicle using one-handed firearms. The player may also drop grenades or Molotov cocktails.The player cannot pilot fixed-wing aircraft, which was possible in previous games of the series, but can still pilot helicopters.

The Bullet physics engine along with the Euphoria animation system causes Niko to react differently to every bike crash, instead of using a predefined animation.Unlike previous games, vehicles will not explode if they are flipped over, however they may catch fire and eventually explode if the engine is sufficiently damaged by collisions or firearms. Car engines can also break down, rendering them unable to start, and vehicles can be physically deformed at the location of impacts, sometimes rendering them undrivable.

In certain areas of Liberty City, Niko can also hire the services of a prostitute by stopping his car alongside them and honking the horn.
Communication

Whereas previous games in the series frequently used public telephones to relay missions to the player, in GTA IV a mobile phone is used. It has several uses, including viewing text messages and appointments, arranging to meet friends for activities, and also for choosing to retry failed missions. The player can also take photos for certain missions, and call 911 to summon the emergency services.The police will arrest felons, and paramedics are able to restore Niko's health. The phone also allows access to the game's multiplayer mode, online in a free mode. The player can also call other characters to talk to them, or ask for a service that they can provide, such as transportation or a reduction in wanted level.

The game also features several different in-game databases that Niko can make use of. An in-game version of the Internet can be used by accessing the Internet café chain, "TW@", located throughout the city or by accessing a computer in a safehouse. There are over 100 fictitious websites that can be accessed within the game, and Niko can also send and receive email (including junk mail) and set up prospective dates. Although the Internet café was seen in Grand Theft Auto III, internet browsing was not possible.In a police vehicle, Niko can use an in-car computer to access Liberty City's criminal database, discover information about various criminals in Liberty City and even track them down for a reward.The game also features in-game television programming, with several viewable channels featuring programmes and advertisements. The television shows cover a wide variety of genres, including a history channel, reality shows, card games, and cartoons.
Multiplayer

Grand Theft Auto IV includes online multiplayer, with 15 modes of play available. It supports up to 16 players (32 players in the PC version) and allows players to explore the entire city. Hosts of the games can control many variables, such as police presence, traffic, and weapons. The console editions of the game do not feature any split screen or LAN multiplayer modes, but the PC version does have LAN support.

The online games are split into ranked and unranked matches. The reward for the ranked gameplay is cash, which determines players' ranks.Players use a customisable character in the majority of play modes, and cash earned during play gradually makes more customisation options available.[citation needed]

Several different game modes are available. Team based gameplay modes include Team Deathmatch, where 2–8 teams compete to accumulate the most kills in a traditional deathmatch; Team Mafiya Work, in which 2–8 teams compete to complete contract work for the "mafiya", such as escorting/killing targets or stealing cars; Team Car Jack City where 2–8 teams compete to steal cars and earn money for keeping them undamaged; Cops n' Crooks, featuring a team of cops who must compete against a team of crooks (which features the "All for One" variation – requiring the cops to kill the crooks' "Boss" before he is escorted to the extraction point – and the "One for All" variation – requiring the cops to kill all of the crooks before they reach the extraction point); and Turf War, involving two teams who compete to take control of designated areas of the map and control them for as long as possible.

The game also includes a variety of racing and cooperative modes, which include Race, in which players race through checkpoints in a traditional automobile race; a GTA Race variation, where players race through checkpoints in an automobile race, with the ability to combat their opponents; Hangman's N.O.O.S.E., a co-op mode that requires players to collect a person from the airport and safely escort him to the extraction point before the cops kill him; Deal Breaker, a co-op mission that requires players to assault a construction site captured by enemies, then chase a group of enemies before they escape; and Bomb da Base II, a co-op mission that requires players to clear out a ship, then destroy it with explosives, referencing the mission title Bomb Da Base: act II from Grand Theft Auto 3 which featured a similar objective of destroying a ship with explosives. The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete.

Certain features from the single player mode are disabled in the multiplayer modes, such as the bowling, darts, and pool mini-games. The cheats, clubs and Internet café and some forms of transport (ie Subway trains and Taxi ride) are also disabled. These limitations also apply for all other game-types.

Setting
Main article: Liberty City (Grand Theft Auto)

Grand Theft Auto IV takes place in a redesigned version of Liberty City consisting of four boroughs, based on four of the boroughs of New York City. Broker is the equivalent of Brooklyn; Queens is Dukes; The Bronx is Bohan and Manhattan is Algonquin. Adjacent to the city is the independent state of Alderney, based on Northern New Jersey and named after a Channel Island. The developers omitted a Staten Island-esque area, believing that gameplay based in such an area would not be fun.There are two minor islands present: Charge Island (based loosely on Randall's Island), and Colony Island (based on Roosevelt Island). Initially, the city's bridges are locked down due to a terrorist threat, and the player is pursued and killed by police if attempting to cross, but eventually the blockades are lifted and the player is able to cross the Broker, Algonquin and Northwood Heights bridges and explore the rest of the city. The "Francis International Airport" is based on several New York City-area airports, most notably LaGuardia and JFK.

Characters

The characters that appear in Grand Theft Auto IV are diverse and relative to the respective boroughs of Liberty City they are based in; belonging to various gangs and ethnic groups. The player controls Niko Bellic, a veteran of an Eastern European war. According to Dan Houser, virtually none of the characters from the previous games would return, as "most of the characters we liked were dead,"further evidenced by in-game graffiti bidding farewell to these characters.

Unlike previous games in the series, the voice actors of Grand Theft Auto IV do not include notable and high-profile celebrities, instead opting for lesser known actors such as Michael Hollick, Jason Zumwalt, Timothy Adams and Coolie Ranx. However, several high-profile DJs host the various radio stations within the game such as Iggy Pop, Juliette Lewis, Karl Lagerfeld, DJ Premier, Fez Whatley and Lazlow Jones. Saturday Night Live actors Bill Hader and Jason Sudeikis appear on the liberal and conservative radio talk shows respectively, with Fred Armisen playing several guests on Lazlow's "Integrity 2.0". Katt Williams and Ricky Gervais also have their likenesses and comedy depicted in an in-game comedy club.Numerous other comedians, including Jim Norton, Patrice Oneal, Rick Shapiro, and Robert Kelly, appeared on the radio and/or as characters in-game.

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Friday, January 15, 2010

Football Manager 2010

New features
The game's developers have expanded on the 3D match engine first introduced in Football Manager 2009, with more animations, stadia, and even pitch degradation. There will be the ability to "shout" from the touchline to change tactics.

The database editor has also received an upgrade, the stand-out feature of which is the option to add new divisions to existing leagues or to add entirely new leagues to a game database. Users can then, for example, make the English league system fully playable right down to its lowest tier, making it the first football management game capable of doing so, or they could make a league for a nation whose league is not normally playable, or even make their own entirely new league, such as a "super league".

It has been made clear by the developers that some features will be kept secret and discovered only when playing the demo and full game, as has been the case for the last few releases of the series.

Football Manager 2010 has proved as successful as its predecessors and topped the all format UK game charts upon its release


Playable leagues and club cups
Although the following list below is the leagues available immediately from installing the game, the editor allows the players to add any league to the game, as well as the creation of new ones.

International- Club

* World Club Championship
* Pan Pacific Championship

International- Nations

* World Cup
* Olympic Games
* UEFA European Football Championship
* African Cup of Nations
* AFC Asian Cup
* CONCACAF Gold Cup
* Copa America
* OFC Nations Cup
* Under-20 World Cup
* UEFA Under 21 Championship
* 4 Associations' Tournament

Africa

* CAF Champions League
* CAF Confederation Cup
* CAF Super Cup
* South Africa

Asia and Oceania

* AFC Champions League
* AFC Cup
* AFC President's Cup
* AFF Club Championship
* A3 Champions Cup
* OFC Champions League
* Australia New Zealand A-League (Hyundai A-League)
* People's Republic of China China
* Hong Kong
* India
* Indonesia
* Malaysia
* Singapore
* South Korea

UK & Ireland

* Setanta Sports Cup
* England
* Northern Ireland
* Republic of Ireland
* Scotland
* Wales

Scandinavia

* Denmark
* Norway
* Sweden

Rest of Europe

* UEFA Champions League
* UEFA Europa League
* UEFA Super Cup

* Austria
* Belarus
* Belgium
* Bulgaria
* Croatia
* Czech Republic
* Finland
* France
* Germany
* Greece
* Hungary
* Iceland
* Israel
* Italy
* Netherlands
* Poland
* Portugal
* Romania
* Russia
* Serbia
* Slovakia
* Slovenia
* Spain
* Switzerland
* Turkey
* Ukraine

North America

* CONCACAF Champions League
* Canadian Championship (Written Canada Champions Cup)
* Superliga
* United States Canada Major League Soccer
* Mexico Mexico

South America

* Copa Libertadores
* Copa Sudamericana
* Recopa Sudamericana
* Argentina
* Brazil
* Chile
* Colombia
* Peru
* Uruguay

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Colin McRae : DiRT

Colin McRae: Dirt (shortened to Dirt in North America, and stylised, DiRT) is the sixth racing game in the Colin McRae Rally series, developed by Codemasters, and the last of the series to be published before Colin McRae's death. It features new graphics, audio, physics engine, new vehicles and a new game engine which was co-developed between Codemasters and Sony Computer Entertainment. The game features a variety of off-road racing categories as well as World Rally Championship style events. The sequel, Colin McRae: Dirt 2, was released in September 2009.

Gameplay
A player driving in a rally.The single player game plays out through 3 modes. Career, Championship, and Rally World, which is a single race set up.

The Career mode is set up in a stylized pyramid that has 11 "tiers", with the bottom tier having 11 different events. Each event consists of one or more race events of a single type requiring a specific type of car. The player earns up to 10 points for their placing in all the races within the event. Most events require a specific number of points within a specific tier to unlock, and thus as the player earns points, more of the pyramid becomes unlocked, moving up to the "Champion of Champions" event at the very top. By winning races and earning money the player is able to purchase cars and liveries (skins) for the cars. In total there are 46 different cars and 186 liveries. The amount of money earned is based on the difficulty level picked by the player when selecting the event; higher difficulty levels have more challenging AI opponents and more realistic damage effects. Completed events can be repeated at any time, although unless challenged at a higher difficulty level, the player will earn significantly less money than when they first raced it. In Rally events with multiple races, the player has the opportunity to repair damage between races, but is only allotted 60 minutes of damage repair at each point based on time estimates to fix each component of the car.

Championship mode offers up a series of races in which the player's combined time throughout each stage is cumulative.

Multiplayer allows the player to race up to 100 other players in rally races through solo competition, as there are no other cars, ghosts or players present on the track. Fastest time determines who wins

Release
Colin McRae: Dirt was released on 15 June 2007 in Europe and on 19 June 2007 in North America for the Xbox 360 and PC. The PS3 version was released on 1 September 2007 in North America and on 14 September [4] in Europe, the day before a helicopter crash claimed the life of McRae, his son Johnny, and two other people who were family friends of the McRae's.[5] In response to the death and after an agreement was made with the McRae family, Codemasters withdrew a major advertising campaign for the PlayStation 3 version of Colin McRae: Dirt.

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Wednesday, January 13, 2010

FIFA 2010

FIFA 10 (also known as FIFA Soccer 10 in North America) is the 18th title in Electronic Arts' FIFA series of football video games. Developed by EA Canada, it was published by Electronic Arts worldwide under the EA Sports label. The game was to be released on 1 October 2009 in Australia, but, as a result of unknown circumstances, it became available on 30 September. It was released on 2 October 2009 in Europe and 20 October 2009 in North America. It is available for the PlayStation 2, PlayStation 3, Microsoft Windows, Xbox 360 and Wii.[6] Handheld versions of the game were also released for the iPhone and iPod Touch, Nintendo DS, Nokia N-Gage, PlayStation Portable, and mobile phones.

The demo of FIFA 10 appeared on Xbox 360, PlayStation3, and PC on 10 September in Europe, on 11 September in Australia, and on 17 September in North America. The playable teams were Chelsea, Barcelona, Juventus, Bayern Munich, Marseille and Chicago Fire. The stadia used in the demo were Wembley Stadium (Xbox 360 version), and FIWC Stadium (PlayStation 3 version). The demo offered friendly matches with half lengths of three real-time minutes. As well as playing a friendly match, the demo allows users to upload created in-game videos and screenshots to EA Football World.The tagline for the game is "How big can football get?", and "Let's FIFA 10".

FIFA 10 is the second version of the game to sponsor a football club. Along with football magazine FourFourTwo, FIFA 10 is the co-sponsor of English Football League One club Swindon Town. The FIFA 10 logo appears on the front of the team's away shirt and on the back of the home shirt.It is the first FIFA game to do so since FIFA 07, which sponsored Accrington Stanley for the 2007–08 season.

Manager Mode
Manager Mode enables the player to take charge of any club in any of FIFA 10's featured leagues.
The Manager Mode has been revamped for FIFA 10, with many previous issues and criticisms addressed. EA has claimed over 50 key improvements have been made to the PlayStation 3 and Xbox 360 versions.Among these improvements are:

Changes to gameplay
The "Total Football Experience" is a new feature in which football news from around the Manager Mode world is visible, including player transfers, fixtures and results in foreign leagues. A new "Assistant Manager" can be used to take care of the team's line-up and to rotate the squad based on importance of the upcoming match. For example, if the next match is against a low rated team, he will make sure that players normally on the bench will start the match. Pre-season friendlies have been introduced to the Xbox 360 and PlayStation 3 versions of the game, as a chance to flatten out any wrinkles in a team's lineup before the domestic season begins.

Results for simulated matches are more heavily based on team strength and do not appear to be as "random" as has been the case in the past. This results in more realistic performances and eliminates instances where stronger clubs would be fighting relegation and clubs with weaker players were winning the league. Non-player clubs also now rotate players more often based on factors such as fatigue, player form, and the relative importance of a match, so the lineup for a top team in the early rounds of a domestic cup may consist of less-able and younger players as opposed to a full-strength squad.

The names of the "generic" stadiums can be changed in Manager Mode to reflect the name of the player's club's home ground.
An in-game screenshot highlighting the improved transfer system in Manager Mode.

Finances
All financial matters are based less on a team sponsor and more on the club's board of directors, who provide two overall budgets: The wage budget, a yearly amount for paying players, and the club budget, for buying and selling players as well as making other improvements to the club. There is a "Board Difficulty" setting, which determines the financial generosity of the board.

The transfer system has been made more authentic, as money is no longer the monopolizing factor in acquiring a player. The acceptance of an offer will be based on factors such as the number of players in your squad in the same position, and the promise of higher-level competition outside the domestic league, such as the Europa League or Champions League. Furthermore, obtaining a player will be more realistically prolonged as other clubs may also attempt to sign the same player. Bids can be submitted for several different players simultaneously, and if the clubs accept, the manager has the choice of which, if any, of the players to ultimately sign.

Players
The "Player Experience and Growth System" has changed. The manual experience growth from FIFA 08 and FIFA 09 has been abolished; player growth will now be determined by in-game performance, demands placed on the player, and achievements based on the player's particular position. There are three categories for gaining experience: "mental", "physical", and "skill". Younger players with higher potential will gain experience much faster, and each player will have an individual growth point, which in turn promises more authentic player growth patterns.

A "Live Season" feature has been implemented within Manager Mode, whereby a player's "form" rises and falls based on performance (within Manager Mode itself rather than real-world events). He will receive a temporarily higher or lower rating along with temporarily higher or lower stats, to reflect this.

Fictional players that are added to Manager Mode by the game itself now have regionalised names, so for example a player from Brazil will not have an English-sounding name.

Virtual Pro
"Virtual Pro" allows the player to create a footballer and take him through the four Be a Pro seasons, include him in the Manager Mode career, use him in Kick off, Tournament, and Lounge mode, as well as using him in the Arena. Game Face has also been added to FIFA 10 as in other EA Sports games, where gamers can create their Game Face on the web at easports.com or easportsfootball.co.uk, then download them into the game. Once a Game Face character is created, he can then be applied to the player in game. Faces can be changed on the web any time. The game face is used as the player's avatar in online play. Players can also grow their players attributes and player traits, celebrations, and kit can be unlocked to make the player realistic and unique.

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