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Tuesday, January 12, 2010

Need For Speed SHIFT

Need for Speed: Shift is the 13th installment of the long-running racing video game franchise Need for Speed; published by Electronic Arts. It was announced in December 2008 as part of a three-game announcement that includes Need for Speed: Nitro and Need for Speed: World Online.Shift was developed by Slightly Mad Studios in conjunction with EA Black Box and published for Electronic Arts. In the new franchising model for the series adopted by EA, Shift takes its place focusing on simulation racing rather than the arcade racing of previous titles in the series.

Gameplay
Car customization
The car customization options include cosmetics as well as performance mods and is more in depth than previous games, affecting aspects such as; alignment, aerodynamics, tires, brakes, differential, and gears.Nitrous will also be an option for tuning, but different from previous Need for Speed games as it will be simulated more realistically.

Tracks
There are 19 tracks in total including real world circuits such as Brands Hatch, Nurburgring Nordschleife, Road America, Spa, Silverstone, Willow Springs, Donington Park National and Mazda Raceway Laguna Seca.

Development
According to an interview from Shift's producer, Geever, the game has been in development for two years. He also mentioned that the game features a new "Driver experience". G-force will play an important role in the game, as it will affect both the player and the AI. The in-car view will also return, making its first appearance in a Need for Speed game since Porsche Unleashed. The in-car view will be highly detailed, and it will be possible to see the driver changing gears and moving his head to get a better view of the mirror. The crashes will affect the players visuals. While crashing, there will be a temporary blur on screen. The sound aspect will have detailed car crash sound, as well as a sharp gasp of breath from the driver before a collision.

Soundtrack
The soundtrack of Shift remains similar to that of EA's prior driving sim, Need for Speed: ProStreet, featuring a scored soundtrack rather than a general track list[7] as is seen in previous titles such as Need for Speed: Most Wanted, and Need for Speed: Carbon:

Patches/Add-Ons
EA promised that patches would be released with new features in addition to bug fixes. The Patch 1.01 added LAN (Local Area Network) play and Mouse Support, providing full menu navigation to the game, to the PC version. Patch 1.02 added 5 cars (Toyota Supra Mk IV, 1971 Dodge Challenger R/T, 1969 Dodge Charger R/T, 1967 Corvette and 1967 Shelby GT-500) and a new online "Team Racing" game mode, where a Blue team of racers runs against a Red Team. In addition, the 1.02 patch fixed several performance issues (especially with ATI cards), improved gameplay, and increased the maximum number of players online from 8 to 12.

System Requirements


Requirements
Windows
Operating System Windows XP (Service Pack 3) or Windows Vista (Service Pack 1) / Windows 7
CPU Intel Core 2 Duo 1.6 GHz or AMD Phenom II at 2.8 Ghz or faster
Memory 1.0 GB (Windows XP)

1.5 GB (Windows Vista/Windows 7) 2.0 GB for optional performance (Windows XP/Windows Vista/Windows 7)

Hard Drive Space 6 GB of free space
Graphics Hardware 256 MB Video Card, with support for Pixel Shader 3.0. Recommended: ATI Radeon X1800 XT 512MB or greater, NVIDIA GeForce 7800 GT 256MB or greater. (Best applied on GeForce GTX 200+ or ATI Radeon HD 4000+ or equivalent)
Sound Hardware DirectX 9.0c compatible
Network 512 Kbps or faster
Input Device(s) DualShock 3, Xbox 360 controller
keyboard, mouse, Wheel


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