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Thursday, February 4, 2010

James Cameron's Avatar: The Game

James Cameron's Avatar: The Game is 2009 third-person action video game based on James Cameron's film of the same name. The title was developed by Ubisoft Montreal and was released on the PlayStation 3, Xbox 360, PC, Wii and Nintendo DS on December 1, 2009, with a PSP version released later on December 8, 2009.It was announced by Ubisoft that it will be using the same technology as the film to be displayed in stereoscopic 3D.In a Nintendo Power interview, it was stated that the Wii version will use Ubisoft's Jade engine.
Premise

The video game is set on Pandora, an alien planet moon featured in the motion picture, apparently set two years before the film takes place. The game includes the Na'vi, Pandora's indigenous people and other life forms. The player controls a marine named Lance Corporal Able Ryder. Soon into the game the player decides to play the RDA'S army known as the Secops or Na'vi. If the player decides to join the Na'vi, the game becomes a third person adventure, and your human body is unplayable. If the player chooses to side with the Secops, the game remains a third person shooter, and your avatar is unplayable. Both types of characters are equipped with their own particular weapons and abilities, with many other weapons and abilities unlockable as the player gains experience (XP) during the game. On the Xbox 360 version there is an achievement called 'play the creator'.This is worth 200 g this can be completed by playing the creator in a online death match.

The iPhone version of the game follows a somewhat different storyline than the console games. In this version, the player controls a marine named Ryan Lorenz who has joined the avatar program. After getting separated from his group, he finds himself lost in the Pandoran jungle. He gains the trust of the Na'vi after restoring one of their sacred sights, and becomes a warrior for the Na'vi tribe, fighting against the human soldiers and AMP suits. He completes many tasks for the Na'vi, and eventually ends up saving Neytiri's sister from a military stronghold. At the end of the game, Ryan Lorenz goes to the Tree of Souls where a final battle takes place. Upon winning the battle, the playable portion of the game ends. In post-game cutscenes, a war of all the Na'vi against the humans is about to take place with Ryan Lorenz as the leader. Another cutscene then takes place, showing Ryan Lorenz's human body connected to the avatar uplink system. In this cutscene, a military official is arguing with a doctor about the loyalty of Ryan Lorenz. After a short dialogue, the military official points a high powered rifle at the head of Ryal Lorenz's human body. The scene fades out and a gunshot is heard, presumably killing both the human and avatar bodies of Ryan Lorenz.

Development

On July 24, 2007, it was announced that Ubisoft would be developing Avatar: The Game in conjunction with director James Cameron as he films Avatar. According to Cameron, "For the movie Avatar we are creating a world rich in character, detail, conflict and cultural depth. It has the raw material for a game that the more demanding gamers of today will want to get their hands on - one that is rich in visuals and ideas, and challenging in play." While Sigourney Weaver, Michelle Rodriguez, and Stephen Lang do voice their characters, Sam Worthington and Zoe Saldana, leading roles in the film, are not featured. The game will be a different adaptation of the movie of the same name. The developers had carte blanche from the movie.

On August 27, 2009, MovieScore Magazine reported that composer Chance Thomas had been hired to write the music for Avatar: The Game.It is unclear whether the score will contain some of the musical themes composed by James Horner for the movie.

3D capabilities

According to Luc Duchaine, the game's senior international brand manager, the game will require an HDMI video connection, and a 120 Hz capable display in order to avail of the 3D effects.However, the following can be found on the Official Stereoscopic FAQ of the official forums: "Avatar: The Game has the option of outputting in most standard stereoscopic 3D formats, but a TV or monitor that is “3D-enabled” is necessary to decode and display the game in stereoscopic 3D."The release of the PC demo has confirmed the PC version of the game supports 3D capabilities as well.

According to Neil Schneider, executive director of the S-3D Gaming Alliance,NVIDIA has developed a proprietary method for NVIDIA's GeForce 3D Vision that allows left and right images to be passed directly from the game engine to the PC display. Up until Avatar, this was a limitation criticized by the gaming industry because they were forced to use NVIDIA's stereoscopic 3D driver when they would prefer to have full control of the S-3D gaming experience. Alternate solutions like iZ3D monitors, interlaced displays, dual output projectors and 3D Checkerboard DLP do not require this enhancement because game developers have full output control.

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