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Monday, February 8, 2010

The Sims 3

The Sims 3 is a strategic life simulation video game in The Sims franchise, originally created by Maxis. It was released on DVD for Microsoft Windows and for Macintosh, using cider emulation, on June 2, 2009 in North America, on June 4, 2009 in Australia and on June 5, 2009 in Europe. A collectors edition of the game containing exclusive downloadable content, a plumbob-shaped USB drive and a Hints and Tips guide created by Prima, was also released. An expansion pack titled The Sims 3: World Adventures has also been released on November 17, 2009. Versions for Seventh generation video game consoles are speculated, but have yet to be confirmed.

The Sims 3 is built upon the same concept as its predecessor. Players control their Sims in various activities and form relationships in a manner similar to real life. The Sims 3, like The Sims and The Sims 2, does not have a defined final goal; gameplay is open-ended. This title also features a "living neighborhood" where all Sims age at once.

The Sims 3 proved to be an instant success, selling 1.4 million copies in its first week and dominating the sales charts over a month later.Critics issued mostly positive reviews; The Sims 3 gained an 86% score from aggregator Metacritic.

Gameplay
Sim houses and neighborhoods are entirely in one continuous map, and the developers have stated, "What you do outside your home now matters as much as what you do within." The game includes an optional feature called "Story Progression", which allows all NPC Sims in the neighborhood to autonomously continue as if the player was controlling them, such as grow up, get married, get jobs and promotions, have children, build their dream house or buy a house, and so forth.

In addition to Needs, Sims now have Moodlets, which can be positive or negative. Moodlets involve events such as emotional or physical events, such as a good meal, comfort from sitting in a good chair, and other things. Most Moodlets last for a set duration, whereas some negative Moodlets can be cured and some positive ones rely on the Sim's surroundings.

The previous system of Wants and Fears from Sims 2 has been replaced with a new Wishes system. Fulfilling a Wish contributes to the Sim's Lifetime Happiness score, which can be used to purchase Lifetime Happiness Rewards.

Sims live for a set duration of time (adjustable by the player) and advance through several stages (baby, toddler, child, teen, young adult, adult, and elder). Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution or mummy curse (new with Sims 3 World Adventures)

Open World
On March 19, 2008, EA revealed a new feature to The Sims 3: Open world. Sims can now explore the world outside their homes without having to face strenuous loading times. Every lot is now synchronized with the main neighborhood time. Before, time of day and weather were different in each lot and would continue off from the last time it was played. Players can also interact with every building in a city (gym, art gallery, etc.). Although players are unable to see inside of commercial buildings (grocer, bookstore, theater, police office, school, etc.), they are able to enter and retain limited control over the Sim's actions while in these locations. All occupied residential buildings can be entered in the same manner as the Sim's home lot.

Skills
There are several skill-dependent abilities, such as advanced social interactions available from high charisma, special songs for guitar players and appliance upgrades (self-cleaning, more TV channels, etc.) for high handiness. Painting, writing and guitar are now different skills, instead of the all-encompassing "creativity" skill of The Sims and The Sims 2. Paintings are now more particular to each Sim, based on their traits. Sims can increase their skills by practicing a skill (e.g. playing the guitar, working in the garden, writing a novel, etc.), reading a book about the skill, or taking a class in the skill at a civic building. Sims can begin building their skills as early as their toddler days.While skills do not show up in the meter right away, using skill building objects is rewarded once the toddler grows into a child.

Careers
In The Sims 2, Sims 'disappeared' once they took the carpool to work, and the player had no control of them until they returned, whereas in The Sims 3, each career now takes place in a building in the neighborhood that a Sim travels to. New aspects of careers include part-time jobs, overtime, and salary raises. Sims now have a boss to report to. Each career can yield several different rewards and some can be split into several tracks. A new function is that instead of having just skills to advance in a job, Sims also depend on relationships with co-workers and their boss.While at work, the player has a certain level of control over working Sims through 'Options', adjustable settings that dictate how the Sim should go about their work (e.g. take a break, socialize with co-workers, run errands, etc.)

Opportunities
One of the major new additions to gameplay is Opportunities, tasks that Sims can complete to earn rewards. These challenges occur randomly based on aspects of each Sim's lifestyle, such as relationships, skills and job. Career opportunities such as working overtime or completing special tasks can yield a pay raise, cash bonus, or relationship boost. Skill opportunities are requests by neighbors or community members for Sims to solve problems using their acquired skills for cash or relationship rewards.

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Thursday, February 4, 2010

James Cameron's Avatar: The Game

James Cameron's Avatar: The Game is 2009 third-person action video game based on James Cameron's film of the same name. The title was developed by Ubisoft Montreal and was released on the PlayStation 3, Xbox 360, PC, Wii and Nintendo DS on December 1, 2009, with a PSP version released later on December 8, 2009.It was announced by Ubisoft that it will be using the same technology as the film to be displayed in stereoscopic 3D.In a Nintendo Power interview, it was stated that the Wii version will use Ubisoft's Jade engine.
Premise

The video game is set on Pandora, an alien planet moon featured in the motion picture, apparently set two years before the film takes place. The game includes the Na'vi, Pandora's indigenous people and other life forms. The player controls a marine named Lance Corporal Able Ryder. Soon into the game the player decides to play the RDA'S army known as the Secops or Na'vi. If the player decides to join the Na'vi, the game becomes a third person adventure, and your human body is unplayable. If the player chooses to side with the Secops, the game remains a third person shooter, and your avatar is unplayable. Both types of characters are equipped with their own particular weapons and abilities, with many other weapons and abilities unlockable as the player gains experience (XP) during the game. On the Xbox 360 version there is an achievement called 'play the creator'.This is worth 200 g this can be completed by playing the creator in a online death match.

The iPhone version of the game follows a somewhat different storyline than the console games. In this version, the player controls a marine named Ryan Lorenz who has joined the avatar program. After getting separated from his group, he finds himself lost in the Pandoran jungle. He gains the trust of the Na'vi after restoring one of their sacred sights, and becomes a warrior for the Na'vi tribe, fighting against the human soldiers and AMP suits. He completes many tasks for the Na'vi, and eventually ends up saving Neytiri's sister from a military stronghold. At the end of the game, Ryan Lorenz goes to the Tree of Souls where a final battle takes place. Upon winning the battle, the playable portion of the game ends. In post-game cutscenes, a war of all the Na'vi against the humans is about to take place with Ryan Lorenz as the leader. Another cutscene then takes place, showing Ryan Lorenz's human body connected to the avatar uplink system. In this cutscene, a military official is arguing with a doctor about the loyalty of Ryan Lorenz. After a short dialogue, the military official points a high powered rifle at the head of Ryal Lorenz's human body. The scene fades out and a gunshot is heard, presumably killing both the human and avatar bodies of Ryan Lorenz.

Development

On July 24, 2007, it was announced that Ubisoft would be developing Avatar: The Game in conjunction with director James Cameron as he films Avatar. According to Cameron, "For the movie Avatar we are creating a world rich in character, detail, conflict and cultural depth. It has the raw material for a game that the more demanding gamers of today will want to get their hands on - one that is rich in visuals and ideas, and challenging in play." While Sigourney Weaver, Michelle Rodriguez, and Stephen Lang do voice their characters, Sam Worthington and Zoe Saldana, leading roles in the film, are not featured. The game will be a different adaptation of the movie of the same name. The developers had carte blanche from the movie.

On August 27, 2009, MovieScore Magazine reported that composer Chance Thomas had been hired to write the music for Avatar: The Game.It is unclear whether the score will contain some of the musical themes composed by James Horner for the movie.

3D capabilities

According to Luc Duchaine, the game's senior international brand manager, the game will require an HDMI video connection, and a 120 Hz capable display in order to avail of the 3D effects.However, the following can be found on the Official Stereoscopic FAQ of the official forums: "Avatar: The Game has the option of outputting in most standard stereoscopic 3D formats, but a TV or monitor that is “3D-enabled” is necessary to decode and display the game in stereoscopic 3D."The release of the PC demo has confirmed the PC version of the game supports 3D capabilities as well.

According to Neil Schneider, executive director of the S-3D Gaming Alliance,NVIDIA has developed a proprietary method for NVIDIA's GeForce 3D Vision that allows left and right images to be passed directly from the game engine to the PC display. Up until Avatar, this was a limitation criticized by the gaming industry because they were forced to use NVIDIA's stereoscopic 3D driver when they would prefer to have full control of the S-3D gaming experience. Alternate solutions like iZ3D monitors, interlaced displays, dual output projectors and 3D Checkerboard DLP do not require this enhancement because game developers have full output control.

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Silent Hunter III

Silent Hunter III is a submarine simulation developed by Ubisoft Romania and published by Ubisoft. It was released for the PC on March 15, 2005. Like Silent Hunter II, it places the player in command of a German U-Boat during World War II and the Second Battle of the Atlantic. It sought to address many of the complaints leveled against its predecessor, specifically the lack of a dynamic campaign.

Gameplay features

Silent Hunter III features a fully dynamic campaign. Instead of giving the player a specific set of objectives for each mission, Silent Hunter III simply assigns the player a certain patrol grid, and appropriate naval traffic, such as convoys, destroyer escorts, and task forces are automatically generated by the simulation engine. How the mission proceeds and what targets are attacked is left totally up to the player. In addition to being a more accurate representation of WWII U-Boat warfare, the dynamic campaign significant improve the game's replay value, as the campaign plays out differently each time.

A stated goal of the developer was to fully immerse the player. The game featured a fully 3D U-Boat control room, allowing the player the freedom to move about the interior of the submarine. Unlike other submarine simulations, where the crew is often heard but not seen, Silent Hunter III allows the player to see and interact with crewmembers. The game also tracks the stats of individual crewmembers, such as rank, experience, morale, and decorations, between missions.

In addition, the game provides ten historical single-player missions. These include saving the Bismarck, sinking the Royal Oak in Scapa Flow, attacking a task force as the first Type XXI U-boat, and passing through the Straits of Gibraltar (in a nod to Das Boot, the player commands U-96 in the Gibraltar mission).

Players can upgrade their U-boat's anti-aircraft gun(s), deck gun, diesel engines, batteries, radar, and sonar, and install special features such as a radar detector and anti-radar and -sonar coatings. Many different enemy vessels and aircraft are included.

While the dynamic campaign goes a long way to addressing the criticisms of the former Silent Hunter title, some gameplay issues still remain such as destroyers/escorts depth-charging at slow speeds, which in real life would normally result in critical damage to the destroyer. The Starforce copyright protection used for Silent Hunter III has also been criticized for installing incompatible device drivers.

Playable U-boats

The stock version of the game (often referred to as "vanilla SH3" by players) includes the following playable U-boats. The player enters the war with only a limited choice of U-boats if they choose to start in 1939. However, the types of U-boat available to the player can vary greatly depending on the year during which the player wants to start their career in. To transfer to another U-boat, the player has to spend "renown" (points awarded to the player every time a patrol is completed). U-boat costs can vary from 500 to 30,000 points depending on the type of U-boat chosen.

* Type II A & D Variants
* Type VII B, C, C/41 & C/42 Variants
* Type IX B, C, C/40 & D2 Variants
* Type XXI

Awards, Qualifications, and Promotions

Throughout a player's career, it is possible to obtain promotions, awards, and qualifications, both for the player and members of the U-Boat crew. U-Boat crew members can be "enlisted" and "dismissed" at will, meaning that, decorated sailors can be rotated out with "green sailors" with no decorations or qualifications. Crew members can also be enlisted at any rank, although any new crew member who joins will have no awards and only officers may be recruited with pre-existing qualifications (enlisted sailors must earn their qualifications underway on the U-Boat).

Crew members can also be promoted based on combat experience. The various ranks listed in the game begin with basic sailors, followed by "Warrant Officers" (in reality Chief Petty Officers), and then officer ranks. A midshipman rank also exists, which is viewed in the game simply as another officer position. The various game ranks for enlisted sailors (as well as their real world Kriegsmarine equivalents) are:

* Seaman (Matrosengefreiter)
* Able Seaman (Matrosenobergefreiter)
* Veteran Seaman (Matrosenhauptgefreiter)
* Warrant Officer (Matrosenoberfeldwebel)
* Senior Warrant Officer (Matrosenhauptfeldwebel)
* Chief Warrant Officer (Matrosenstabsfeldwebel)

Although the lower sailor ranks are referred to in the game as "Seaman", the game figures in fact wear the rank of Petty Officer; there are no actually seaman characters available (the rank of Matrose) nor is there a rank of basic Chief Petty Officer (Matrosenfeldwebel) since the warrant officer figures begin with a one pip shoulder strap insignia. It is also not possible to promote sailors between the various "castes", such as advancing a seaman to warrant officer or commissioning a warrant officer as an officer.

Available officer ranks are:

* Sub-Lieutenant (Oberfahnrich)
* Lieutenant, Jr. (Leutnant)
* Lieutenant, Sr. (Oberleutnant)

Midshipman rank is shown as a silver cord with two pips; lower midshipman grades are not used in the game.

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Wednesday, February 3, 2010

Samurai Warriors 2 Extreme Legends

Samurai Warriors 2 (戦国無双2 Sengoku Musō 2?, Sengoku Musou 2 in Japan) is a sequel to the original Samurai Warriors, created by Koei and Omega Force. The game was released in 2006 for the PlayStation 2 and Xbox 360, and received a port to Microsoft Windows in 2008.
Like the Dynasty Warriors series, an Empires expansion was released as well, and an Xtreme Legends expansion followed on August 23, 2007 in Japan.
Samurai Warriors 3, the sequel to SW2 and the third game in the series is set to be released in 2009 for the Wii.

Gameplay

The gameplay of Samurai Warriors 2 builds on the first Samurai Warriors by adding new characters and new features, such as the removal of the traditional range attacks in favor of the addition of two unique special abilities that differ from character to character. For example, Oichi can either summon new soldiers to the battlefield or improve the combat abilities of nearby allies, Yukimura Sanada can either whistle to call his mount to his side or perform a flaming charge, and Ginchiyo Tachibana can either increase the strength of her weapon or summon lightning to stun nearby enemy soldiers. In addition, characters movesets can evolve in a larger variety as they level up, elaborating on either their combo, charge or special attacks, with the progression of each character being different from the next. This leads to the characters having 1 of 3 different button combos.
A returning element from the original Samurai Warriors is the Survival Mode (Infinite Castle in the Japanese version). In this mode, the player chooses a character and fights through an endless castle. After choosing the character, 4 random missions will be given to the player to choose from. To choose a mission the player must pay a fee to perform the mission, though there are certain missions that do not require a fee. After that, the player enters the castle, and a mission will be triggered. After succeeding in the mission, the stairway to the next floor opens, and the player will be able to proceed to the next floor where there will be another mission to complete in order to proceed to the next floor, and so on.

Playable characters in the game (except for Ranmaru Mori and Okuni) have their own stories. Each story contains five stages (except for Ieyasu Tokugawa and Mitsunari Ishida, who both have six stages), plus a "Dream Stage" or "Gaiden" (Side Quest) in the Japanese version, that effectively asks "what if". For example, Yukimura Sanada's Dream/Gaiden stage (Battle of Sekigahara) puts him into a battle that took place historically between his fourth and fifth stages (Ueda Castle and Osaka Castle respectively). Correspondingly, since Mitsuhide Akechi and Nobunaga Oda both have endings where they won their historically final battles and survived, their Dream stages have them mopping up their gathered opposition.
This game also contains a Sugoroku mini-game as an additional feature. Up to four players can participate in this mode, and each player has to choose a character. The game's goal is to collect the requested amount of gold (depending on the player's settings). At the beginning of the game, three flags for each player will be divided in the map, and players can earn gold and raise their ranks by collecting their respective flags and returning to their home square. Additionally, a player can buy territories on the map, or challenge another player for the control of a territory. There are six types of challenges in the game: Annihilate (requires the players to defeat as many enemies as possible), Chase (requires the players to defeat as many fleeing Fire Ninjas as possible), Destroy (requires the players to destroy as many boulders as possible), Race (requires the players to break through the doors to reach the end before the opponent does), Reveal (requires the players to uncover as many Sky Ninjas as possible), and Steal (requires the players to collect as much gold as possible).
The CAW (Create-A-Warrior) mode from the original Samurai Warriors has been removed, but it was reintroduced in Samurai Warriors 2 Empires.

Characters

Returning characters
These are the characters who originally appeared in the first Samurai Warriors game and its Xtreme Legends expansion and returned in Samurai Warriors 2.
Nobunaga Oda
Ranmaru Mori
Hideyoshi Toyotomi (not playable in original SW)
Tadakatsu Honda (not playable in original SW)
Mitsuhide Akechi
Magoichi Saika
Yukimura Sanada
Keiji Maeda
Masamune Date
Hanzo Hattori
Kenshin Uesugi
Shingen Takeda

Oichi
Ina (not playable in original SW)
Okuni
Yoshimoto Imagawa (Only playable in SW:XL and SW2:XL)

New characters
These are the characters who debuted in Samurai Warriors 2.
Ieyasu Tokugawa (Originally a unique NPC in the first game)
Nagamasa Azai (Originally a unique NPC in the first game)
Musashi Miyamoto
Yoshihiro Shimazu
Kotaro Fuma
Kanetsugu Naoe (Originally a generic NPC in the first game)
Sakon Shima
Mitsunari Ishida (Originally a generic NPC in the first game)
Ginchiyo Tachibana
Nene
Katsuie Shibata (Playable only in SW2: Empires and SW2: Xtreme Legends)
Kojiro Sasaki (Playable only in SW2: Empires and SW2: Xtreme Legends)
Toshiie Maeda (Playable only in SW2: Xtreme Legends)
Motochika Chōsokabe (Playable only in SW2: Xtreme Legends)
Gracia (Playable only in SW2: Xtreme Legends)
Yoshimoto Imagawa, Goemon Ishikawa, and Kunoichi from the original Samurai Warriors were removed from this game, but the character Nene seems to be a replacement for Kunoichi due to similarities in combat characteristics and skills, and Yoshimoto Imagawa was brought back to the series in Samurai Warriors 2: Xtreme Legends.
Despite initial images being released, Katsuie Shibata and Kojiro Sasaki were only special NPCs (with their own character model) as Yoshimoto Imagawa, Kennyo Honganji, Hideyoshi Hashiba/Toyotomi, Ieyasu Tokugawa and Nagamasa Azai were in the original Samurai Warriors. If the player completes certain objectives in the game's Survival Mode, however, Katsuie and Kojirō may be unlocked as special bodyguards. As a note, screenshots from the Japanese version of Samurai Warriors 2 Empires have confirmed that both Shibata Katsuie and Sasaki Kojirō are playable characters in the game. Imagawa Yoshimoto and Honganji Kennyo were completely removed due to conflicting time periods; for the same reason, the battles of Inabayama, Ise-Nagashima, and other battles featuring the Imagawa or the Ikko-ikki are removed. The Battle of Okehazama exists solely in the opening movies of Nobunaga, Noh (same as Nobunaga's), and Mitsuhide. Also, Okuni and Ranmaru do not have Story Modes in Samurai Warriors 2, but are still playable in other modes (Note that both Okuni and Ranmaru can be played in Story Mode in multi-player mode only).
Minor clans include: Mori, Hojo, Otani, Chosokabe, Shibata, Saika, Asakura
The English voice production was provided by Montreal recording studio Agile Sound, with the voice casting provided by their sister company Total Casting.
The 6000 lines for the 33 characters were recorded in 33 days using 25 actors.

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